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General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 7555642" data-attributes="member: 2011"><p>I think that the issue with the spell is that it is damage only. The wizard gives up his safety, a lot of his movement, and his action every round in order to do basically a hair better than cantrip level damage. It controls the wizard more than it controls the target.</p><p></p><p>There are a few old threads where people argued for weeks about how bad it was. I tried using it with the wizard that this thread was started over, but dropped the idea after a few gaming sessions. Course, that might be due to my horrible dice rolling, I really don't remember 4+ years later. I do remember that we attempted to improve it with a house rule at higher level slots where the damage later on was equal to the damage in level 1 which would practically force the NPC target to move away or get fried.</p><p></p><p>But now, I would probably put a Wisdom (or some other stat) save in for the foe to move at half speed (or not move at all if desired) at the start of each of its turns. That might add enough control so that the target itself might not be able to attack the wizard quite as often. His NPC allies might, but not the target itself. The target could still do ranged attacks and such, but would only have about a 40% chance each round (give or take) of actually being able to move and either attack the wizard, or move out of the effect. By not allowing the target to move, my PC would feel like Darth Sidious.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7555642, member: 2011"] I think that the issue with the spell is that it is damage only. The wizard gives up his safety, a lot of his movement, and his action every round in order to do basically a hair better than cantrip level damage. It controls the wizard more than it controls the target. There are a few old threads where people argued for weeks about how bad it was. I tried using it with the wizard that this thread was started over, but dropped the idea after a few gaming sessions. Course, that might be due to my horrible dice rolling, I really don't remember 4+ years later. I do remember that we attempted to improve it with a house rule at higher level slots where the damage later on was equal to the damage in level 1 which would practically force the NPC target to move away or get fried. But now, I would probably put a Wisdom (or some other stat) save in for the foe to move at half speed (or not move at all if desired) at the start of each of its turns. That might add enough control so that the target itself might not be able to attack the wizard quite as often. His NPC allies might, but not the target itself. The target could still do ranged attacks and such, but would only have about a 40% chance each round (give or take) of actually being able to move and either attack the wizard, or move out of the effect. By not allowing the target to move, my PC would feel like Darth Sidious. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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