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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 7556088" data-attributes="member: 2011"><p>The Wizard? Not the Druid? Not the Cleric? These other PCs don't have the ability to control and sway combat?</p><p></p><p>In our current campaign, we have 1 melee PC, 2 semicasters, and 3 full casters. The team almost always deploys in such a manner as to protect the back line PCs. Sure, they get attacked on occasion, but the players go out of their way to try to avoid it. Sometime it works, sometimes it doesn't. But if we had a wizard (which we don't in our current makeup), s/he would only be 1 PC out of 5 who can cast concentration spells. The NPCs cannot typically attack everyone, especially if one or more of them is using a concentration control spell.</p><p></p><p>In our last encounter, the Ranger cast Spike Growth on 4 crossbowmen and did the control. All of the enemies who could tried to target the Ranger. He merely stepped behind a large statue and then came out a little to take pot shots. One or two enemies readied bow shots, but he only came out enough to fire, so he had a cover bonus and never got hit before the rest of the team took everyone out. That's how concentration is handled in my game.</p><p></p><p>The +2 Int at level 4 instead of a feat works on nearly every single round for either "to hits" or "saves". War Caster for a wizard at level 4? Maybe it might help once a day because the wizard is probably only going to cast maybe 4 Concentration spells a day out of his 8 spells. There might also be a Mage Armor spell, maybe a Shield spell, a few mostly damage spells.</p><p></p><p>At low level, the math doesn't work with your assumptions. Wizards just don't, at least in my experience, get attacked so many times while concentrating in an adventuring day that the player is worried about a concentration spell here or there. A 6 encounter day, 4 rounds per encounter is upwards of 7 spells and 17 cantrips and often Mage Armor outside of combat. Most of those rounds, the caster is probably not concentrating, or he is concentrating behind partial or full cover (or concealment if the player uses some tricks like Minor Illusion to become an unseen attacker while concentrating).</p><p></p><p>The players who have played wizards in my group just don't worry about a once in a blue moon break of concentration. If it happens, it happens. Two players of druids have taken the feat.</p><p></p><p></p><p>And as levels go up, it tends to be even less important because PCs have more spells per day. If one fizzles, cast another.</p><p></p><p>War Caster really is mostly important for PCs that get into melee like gish builds, or druids who want to concentrate on a spell in melee. The name of the feat tells you most of what you know about it. It's pretty much is a waste on a traditional wizard build.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7556088, member: 2011"] The Wizard? Not the Druid? Not the Cleric? These other PCs don't have the ability to control and sway combat? In our current campaign, we have 1 melee PC, 2 semicasters, and 3 full casters. The team almost always deploys in such a manner as to protect the back line PCs. Sure, they get attacked on occasion, but the players go out of their way to try to avoid it. Sometime it works, sometimes it doesn't. But if we had a wizard (which we don't in our current makeup), s/he would only be 1 PC out of 5 who can cast concentration spells. The NPCs cannot typically attack everyone, especially if one or more of them is using a concentration control spell. In our last encounter, the Ranger cast Spike Growth on 4 crossbowmen and did the control. All of the enemies who could tried to target the Ranger. He merely stepped behind a large statue and then came out a little to take pot shots. One or two enemies readied bow shots, but he only came out enough to fire, so he had a cover bonus and never got hit before the rest of the team took everyone out. That's how concentration is handled in my game. The +2 Int at level 4 instead of a feat works on nearly every single round for either "to hits" or "saves". War Caster for a wizard at level 4? Maybe it might help once a day because the wizard is probably only going to cast maybe 4 Concentration spells a day out of his 8 spells. There might also be a Mage Armor spell, maybe a Shield spell, a few mostly damage spells. At low level, the math doesn't work with your assumptions. Wizards just don't, at least in my experience, get attacked so many times while concentrating in an adventuring day that the player is worried about a concentration spell here or there. A 6 encounter day, 4 rounds per encounter is upwards of 7 spells and 17 cantrips and often Mage Armor outside of combat. Most of those rounds, the caster is probably not concentrating, or he is concentrating behind partial or full cover (or concealment if the player uses some tricks like Minor Illusion to become an unseen attacker while concentrating). The players who have played wizards in my group just don't worry about a once in a blue moon break of concentration. If it happens, it happens. Two players of druids have taken the feat. And as levels go up, it tends to be even less important because PCs have more spells per day. If one fizzles, cast another. War Caster really is mostly important for PCs that get into melee like gish builds, or druids who want to concentrate on a spell in melee. The name of the feat tells you most of what you know about it. It's pretty much is a waste on a traditional wizard build. [/QUOTE]
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