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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="5ekyu" data-source="post: 7556096" data-attributes="member: 6919838"><p>"War Caster really is mostly important for PCs that get into melee like gish builds, or druids who want to concentrate on a spell in melee. The name of the feat tells you most of what you know about it. It's pretty much is a waste on a traditional wizard build."</p><p></p><p>I would say this is - speaking generously- highly campaign specific.</p><p></p><p>If the campaign festure a lot of dungeon delves type situations (very controlled scenery) with a higher preponderance of sluggervtypes adversaries thrn yeah - the wizard can expect far fewer cases of damage getting to them since these elements lend it to more mundane blockades holding damage at bay.</p><p></p><p>But if the challenges are more open, outdoors perhaps, or fluid snd moving - like towns and villages - or there are significant numbers of enemy spellers and ranged attackers then the ability to count 9n not having to make saves for hits is much higher.</p><p></p><p>Moreover, it also varies by the frequency of the Mage Hunter fest among a few or certain types of enemies. If that Con save for concentration from a single dart of the MM or a single ray from scorching ray is at disad then your chance of making that save goes way below 50% - even only 44%-ish if you are DC 10 with 14 con. </p><p></p><p>Admittedly, the other benefits of warcastrr serve other needs but even those vary in their frequency along the same campaign lines.</p><p></p><p>On Monday, in a village raid combat every caster wound up at melee range more than once, just doe to the scene and the threats and needs. </p><p></p><p>As always, the challenges and needs are what determines the value and appeal of this trait over that trait and those vary by campaign.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7556096, member: 6919838"] "War Caster really is mostly important for PCs that get into melee like gish builds, or druids who want to concentrate on a spell in melee. The name of the feat tells you most of what you know about it. It's pretty much is a waste on a traditional wizard build." I would say this is - speaking generously- highly campaign specific. If the campaign festure a lot of dungeon delves type situations (very controlled scenery) with a higher preponderance of sluggervtypes adversaries thrn yeah - the wizard can expect far fewer cases of damage getting to them since these elements lend it to more mundane blockades holding damage at bay. But if the challenges are more open, outdoors perhaps, or fluid snd moving - like towns and villages - or there are significant numbers of enemy spellers and ranged attackers then the ability to count 9n not having to make saves for hits is much higher. Moreover, it also varies by the frequency of the Mage Hunter fest among a few or certain types of enemies. If that Con save for concentration from a single dart of the MM or a single ray from scorching ray is at disad then your chance of making that save goes way below 50% - even only 44%-ish if you are DC 10 with 14 con. Admittedly, the other benefits of warcastrr serve other needs but even those vary in their frequency along the same campaign lines. On Monday, in a village raid combat every caster wound up at melee range more than once, just doe to the scene and the threats and needs. As always, the challenges and needs are what determines the value and appeal of this trait over that trait and those vary by campaign. [/QUOTE]
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