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<blockquote data-quote="TheAuldGrump" data-source="post: 5759450" data-attributes="member: 6957"><p>One level is not that big a deal - not what I do in my games, but not a big deal.</p><p></p><p>For my game the new character is at the minimum XP for the lowest level in the party. There is seldom more than a two level difference between the highest and the lowest level characters.</p><p></p><p>I have been in campaigns where everybody started at first, no matter the current level of the party. It was not fun, especially in a campaign where the GM had decided that it wasn't 'challenging enough' to give XP unless a PC died. With a first level character around this wasn't a problem, somebody always died, but the first level character never got beyond first level.... The NPCs that the party hired would be higher level. <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p><p></p><p>The GM was also math challenged, and could not grasp that the numbers didn't mean what he wanted them to mean. That a first level character was <em>not</em> likely to survive a 10 die fireball, even if he made his save....</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5759450, member: 6957"] One level is not that big a deal - not what I do in my games, but not a big deal. For my game the new character is at the minimum XP for the lowest level in the party. There is seldom more than a two level difference between the highest and the lowest level characters. I have been in campaigns where everybody started at first, no matter the current level of the party. It was not fun, especially in a campaign where the GM had decided that it wasn't 'challenging enough' to give XP unless a PC died. With a first level character around this wasn't a problem, somebody always died, but the first level character never got beyond first level.... The NPCs that the party hired would be higher level. :rant: The GM was also math challenged, and could not grasp that the numbers didn't mean what he wanted them to mean. That a first level character was [i]not[/i] likely to survive a 10 die fireball, even if he made his save.... The Auld Grump [/QUOTE]
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