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General Tabletop Discussion
*Dungeons & Dragons
Low levels: Offense vs. Defense
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<blockquote data-quote="FrogReaver" data-source="post: 7344832" data-attributes="member: 6795602"><p>A few considerations. While the numbers you are throwing out are correct as far as I care to tell I think there's maybe some more important considerations that need mentioned before any real analysis can be complete.</p><p></p><p>1. Monsters always hit on a 20 due to critical hit rules. Once we start looking at really high values of AC this is going to have a huge impact, especially on any attack where the dice makes up 2/3 or more of the average damage. Means instead of doing half damage the monster is doing around 71% of the damage it would be doing to you if you didn't increase your ac from a 90% chance to be missed to a 95% chance to be missed. </p><p></p><p>2. Killing enemies faster also lowers the amount of damage you take by reducing the number of attacks you take. This is hard to quantify as there are so many variables involved but I think a good guess would be that it should reduce the number of attacks you take around 10%. If that's the case then that's essentially 10% party wide damage reduction <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3. Lower level players rarely have enough of an hp buffer to take more than 2-3 hits from anything. In other words, your hp isn't going to get slowly whittled down over the course of the day during low level play. It's going to drop and likely drop suddenly. As such it's probably more accurate to look at probabilities of being hit multiple times in a "short" timespan than looking at "effective hp" as you are.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7344832, member: 6795602"] A few considerations. While the numbers you are throwing out are correct as far as I care to tell I think there's maybe some more important considerations that need mentioned before any real analysis can be complete. 1. Monsters always hit on a 20 due to critical hit rules. Once we start looking at really high values of AC this is going to have a huge impact, especially on any attack where the dice makes up 2/3 or more of the average damage. Means instead of doing half damage the monster is doing around 71% of the damage it would be doing to you if you didn't increase your ac from a 90% chance to be missed to a 95% chance to be missed. 2. Killing enemies faster also lowers the amount of damage you take by reducing the number of attacks you take. This is hard to quantify as there are so many variables involved but I think a good guess would be that it should reduce the number of attacks you take around 10%. If that's the case then that's essentially 10% party wide damage reduction :) 3. Lower level players rarely have enough of an hp buffer to take more than 2-3 hits from anything. In other words, your hp isn't going to get slowly whittled down over the course of the day during low level play. It's going to drop and likely drop suddenly. As such it's probably more accurate to look at probabilities of being hit multiple times in a "short" timespan than looking at "effective hp" as you are. [/QUOTE]
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