Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Low levels: Offense vs. Defense
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7345500" data-attributes="member: 6795602"><p>A few additional considerations.</p><p></p><p>1. You don't fight alone, you fight with a party. If the monsters are focusing alot more on you then the higher AC is likely better as your damage generally pales in comparison to the parties damage. As such surviving longer with slightly lower damage can make a big difference if this is the case.</p><p></p><p>2. The damage difference between a two handed weapon and a sword and a shield isn't that great once the duelist fighting style is considered. 11.33 average damage vs 9.5 average damage. (This likely greatly throws off your 2 turn kill for two handed weapons vs 3 turn kill for 1 handed weapons). Though your calculations do illustrate a point that most people don't realize. Killing things faster can be a better damage mitigation strategy than just increasing defenses. It's just I think the idea that a two handed weapon is going to consistently kill most monsters in 2 hits as opposed to a single handed weapon consistently requiring 3 hits is a bit of a stretch. The damage difference in a 1 and 2 handed weapon is closer to 20% to 25% more for the two handed weapon. (Assuming 16 str.) If this was factored in then it's likely the styles come out pretty evenly and the most important factor is enemy behavior.</p><p></p><p>3. I don't think we can assume the healer has healing slots left for any particular fight. Maybe look at both scenarios both with and without a healer?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7345500, member: 6795602"] A few additional considerations. 1. You don't fight alone, you fight with a party. If the monsters are focusing alot more on you then the higher AC is likely better as your damage generally pales in comparison to the parties damage. As such surviving longer with slightly lower damage can make a big difference if this is the case. 2. The damage difference between a two handed weapon and a sword and a shield isn't that great once the duelist fighting style is considered. 11.33 average damage vs 9.5 average damage. (This likely greatly throws off your 2 turn kill for two handed weapons vs 3 turn kill for 1 handed weapons). Though your calculations do illustrate a point that most people don't realize. Killing things faster can be a better damage mitigation strategy than just increasing defenses. It's just I think the idea that a two handed weapon is going to consistently kill most monsters in 2 hits as opposed to a single handed weapon consistently requiring 3 hits is a bit of a stretch. The damage difference in a 1 and 2 handed weapon is closer to 20% to 25% more for the two handed weapon. (Assuming 16 str.) If this was factored in then it's likely the styles come out pretty evenly and the most important factor is enemy behavior. 3. I don't think we can assume the healer has healing slots left for any particular fight. Maybe look at both scenarios both with and without a healer? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low levels: Offense vs. Defense
Top