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Low Magic: Adept Sage - Arcane Caster
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<blockquote data-quote="HarryFlashman" data-source="post: 1388375" data-attributes="member: 16377"><p>Sorry about the Mix up. Although the Adept Sage does gain the Spell List of the DMG NPC Class "Adept" the Adept Sage does not cast as a Divine Caster.</p><p></p><p>The Adept Sage is an Arcane Caster and casts, memorizes and learns new spells just as a Wizard withthe Spell list and the Spells Per Day associated withthe NPC Adept Class fromthe DMG.</p><p></p><p></p><p>I thought that I had fixed the Class Skills but it seems that I did not, oops.</p><p></p><p>here is the Revised Skill List:</p><p></p><p></p><p>Appraise, Decipher Script and Forgery all all very helpful to modern antiquarians ergo their inclusion. Gather information fits with their desire to learn about their surrounding environs and just about anything else they get nosy about.</p><p></p><p></p><p></p><p>Good point. I still think that it is a good ability, Perhaps it should be limited to 1st, 4th, 8th, 12th, and 16th levels. that totals 15 extra points spread over a larger set of levels.</p><p></p><p></p><p>I felt that the Familiar ability fit the Class somehow. With the limited spell abilities of the Adept Sage I don't see this Class Ability as being overpowering. Could you make the case that it is?</p><p></p><p></p><p></p><p></p><p>There is a replacement class for the Bard listed here: <a href="http://www.enworld.org/forums/showthread.php?t=78248" target="_blank">http://www.enworld.org/forums/showthread.php?t=78248</a></p><p></p><p></p><p></p><p><strong>Arcane Calculus:</strong> in a low magic world 10th level is pretty darn near the pinnacle but I suppose I could rewrite the wording <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>To Clarify the Spell Progression beyond 10th level as granted by the Clas Ability ARCANE CALCULUS.</p><p></p><p> At Tenth level the Adept Sage Gains additional access to one Arcane School. The Adept Sage must, upon waking, copy down those spells learned (paying the same GP value and spending the same amount of time as would be normal for a Wizard). In this instance the Adept Sage (of tenth level) gains spells from 0 to 3rd level (those spell levels the NPC aAept has access to on table 4-2 in the DMG) from one Arcane School. These spells become part of the Adept Sage's repetoire and are contained in his Grimoire.</p><p></p><p>In addition the Adept Sage gains one Bonus spell per day so long as it comes from that School gained through the class ability, Arcane Calculus.</p><p></p><p></p><p>At 13th level the Arcane Calculus Class Ability takes hold again opening up a new Arcane Spell school.</p><p></p><p>Ok. I do agree, granting another Bonus Spell Slot for each school is a bit silly. So that will be nixed inthe re-write. I think I will keep the Advanced Arcane Calculus Class Ability and combine it just as you suggested; +1 to Save DCs, +2 to Spell Craft when encountering spells of the same school.</p><p></p><p>The Advanced Arcane Calculus Class Ability will still kick in 3 levels after the Arcane Calculus Class Ability so the final School chose recieves no bonuses.</p></blockquote><p></p>
[QUOTE="HarryFlashman, post: 1388375, member: 16377"] Sorry about the Mix up. Although the Adept Sage does gain the Spell List of the DMG NPC Class "Adept" the Adept Sage does not cast as a Divine Caster. The Adept Sage is an Arcane Caster and casts, memorizes and learns new spells just as a Wizard withthe Spell list and the Spells Per Day associated withthe NPC Adept Class fromthe DMG. I thought that I had fixed the Class Skills but it seems that I did not, oops. here is the Revised Skill List: Appraise, Decipher Script and Forgery all all very helpful to modern antiquarians ergo their inclusion. Gather information fits with their desire to learn about their surrounding environs and just about anything else they get nosy about. Good point. I still think that it is a good ability, Perhaps it should be limited to 1st, 4th, 8th, 12th, and 16th levels. that totals 15 extra points spread over a larger set of levels. I felt that the Familiar ability fit the Class somehow. With the limited spell abilities of the Adept Sage I don't see this Class Ability as being overpowering. Could you make the case that it is? There is a replacement class for the Bard listed here: [url]http://www.enworld.org/forums/showthread.php?t=78248[/url] [B]Arcane Calculus:[/B] in a low magic world 10th level is pretty darn near the pinnacle but I suppose I could rewrite the wording ;) To Clarify the Spell Progression beyond 10th level as granted by the Clas Ability ARCANE CALCULUS. At Tenth level the Adept Sage Gains additional access to one Arcane School. The Adept Sage must, upon waking, copy down those spells learned (paying the same GP value and spending the same amount of time as would be normal for a Wizard). In this instance the Adept Sage (of tenth level) gains spells from 0 to 3rd level (those spell levels the NPC aAept has access to on table 4-2 in the DMG) from one Arcane School. These spells become part of the Adept Sage's repetoire and are contained in his Grimoire. In addition the Adept Sage gains one Bonus spell per day so long as it comes from that School gained through the class ability, Arcane Calculus. At 13th level the Arcane Calculus Class Ability takes hold again opening up a new Arcane Spell school. Ok. I do agree, granting another Bonus Spell Slot for each school is a bit silly. So that will be nixed inthe re-write. I think I will keep the Advanced Arcane Calculus Class Ability and combine it just as you suggested; +1 to Save DCs, +2 to Spell Craft when encountering spells of the same school. The Advanced Arcane Calculus Class Ability will still kick in 3 levels after the Arcane Calculus Class Ability so the final School chose recieves no bonuses. [/QUOTE]
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