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Low Magic: Alternatives to "every other" spellcasting levels?
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<blockquote data-quote="Belegbeth" data-source="post: 1441217" data-attributes="member: 17228"><p>Some possibilities:</p><p></p><p>1. Eliminate some of the most powerful (level 7+) spells. Treat the ones you keep as incantations (as per the UA rules).</p><p></p><p>2. Make spell casting a tiring experience. Whenever a spellcaster casts a spell that belongs to the highest level of spells that he can cast, make him roll a fortitude save. If he fails, he is fatigued (and if he is already fatigued, he becomes exhausted).</p><p></p><p>3. Give wizards and sorcerers a d6 HD to compensate for these additional burdens.</p><p></p><p>Or, more radical changes:</p><p></p><p>1. Replace all of the pure spellcasters' "spells/day" progression charts with the Bard's "spells/day" progression chart. Wizards still cast wizard spells, etc., and get extra spells based on INT, but now there are no level 7+ spells available (except maybe as special incantations). Likewise for clerics, etc. Specializations, domains, etc. can all remain unchanged.</p><p></p><p>2. To compensate for the slower spell progression and loss of high level spells, give Wizards and Sorcerers a d6 HD and 4 skill points per level. (They will still be as strong as Bards, I think, since their spells are generally superior to Bardic ones of the same level.)</p><p></p><p>3. Clerics and Druids have plenty of nonspell abilities, so they require less compensation: 2 extra skill points per level should suffice, I think.</p></blockquote><p></p>
[QUOTE="Belegbeth, post: 1441217, member: 17228"] Some possibilities: 1. Eliminate some of the most powerful (level 7+) spells. Treat the ones you keep as incantations (as per the UA rules). 2. Make spell casting a tiring experience. Whenever a spellcaster casts a spell that belongs to the highest level of spells that he can cast, make him roll a fortitude save. If he fails, he is fatigued (and if he is already fatigued, he becomes exhausted). 3. Give wizards and sorcerers a d6 HD to compensate for these additional burdens. Or, more radical changes: 1. Replace all of the pure spellcasters' "spells/day" progression charts with the Bard's "spells/day" progression chart. Wizards still cast wizard spells, etc., and get extra spells based on INT, but now there are no level 7+ spells available (except maybe as special incantations). Likewise for clerics, etc. Specializations, domains, etc. can all remain unchanged. 2. To compensate for the slower spell progression and loss of high level spells, give Wizards and Sorcerers a d6 HD and 4 skill points per level. (They will still be as strong as Bards, I think, since their spells are generally superior to Bardic ones of the same level.) 3. Clerics and Druids have plenty of nonspell abilities, so they require less compensation: 2 extra skill points per level should suffice, I think. [/QUOTE]
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Low Magic: Alternatives to "every other" spellcasting levels?
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