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Low-Magic Campaign Experiment
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<blockquote data-quote="Methos" data-source="post: 2236065" data-attributes="member: 5734"><p><strong>IMO, the key to pulling off a low-magic campaign</strong></p><p></p><p>Having played in one of these campaign styles before as a player, I believe that a "low magic" campaign can be a lot of fun. However, in my experience, campaigns of this nature tend to start breaking down at mid to high levels unless they are very closely monitored and planned by the DM.</p><p></p><p>The reason for this breakdown is fundamentally due to what type of BBEG you are planning on tossing at the players as you begin to move to mid to high levels. Planning for an NPC that uses the same creation rules as the PC's isn't a problem. The playing field is level. However, when you start to use monsters that have special abilities, you run the risk of tossing things at the PC's that they simply will not be able to handle, since being able to deal with such baddies is dependent to a certain degree on having access to certain spells and magic items.</p><p></p><p>You seem to have thought this out very well so far, but that is just my own cautionary note, since in the above campaign, we really began to experiece some difficulties as PC's around level 6, and by level 12 it was pretty much all over since our DM was throwing monsters at us that essentially didn't adhere to the same "laws" that we had to as players. I personally believe that low magic campaigns can only work really well when the main BBEG's are composed of races that require level advancement along the standard class and prestige class lines since it is easy to incorporate your rule changes into those types of villians.</p><p></p><p>Cheers</p><p></p><p>Methos</p></blockquote><p></p>
[QUOTE="Methos, post: 2236065, member: 5734"] [b]IMO, the key to pulling off a low-magic campaign[/b] Having played in one of these campaign styles before as a player, I believe that a "low magic" campaign can be a lot of fun. However, in my experience, campaigns of this nature tend to start breaking down at mid to high levels unless they are very closely monitored and planned by the DM. The reason for this breakdown is fundamentally due to what type of BBEG you are planning on tossing at the players as you begin to move to mid to high levels. Planning for an NPC that uses the same creation rules as the PC's isn't a problem. The playing field is level. However, when you start to use monsters that have special abilities, you run the risk of tossing things at the PC's that they simply will not be able to handle, since being able to deal with such baddies is dependent to a certain degree on having access to certain spells and magic items. You seem to have thought this out very well so far, but that is just my own cautionary note, since in the above campaign, we really began to experiece some difficulties as PC's around level 6, and by level 12 it was pretty much all over since our DM was throwing monsters at us that essentially didn't adhere to the same "laws" that we had to as players. I personally believe that low magic campaigns can only work really well when the main BBEG's are composed of races that require level advancement along the standard class and prestige class lines since it is easy to incorporate your rule changes into those types of villians. Cheers Methos [/QUOTE]
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