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Low-Magic Campaign Experiment
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<blockquote data-quote="the Jester" data-source="post: 2268720" data-attributes="member: 1210"><p>A few more miscellanious notes:</p><p></p><p><strong>Downtime:</strong> The Year 271 Campaign will be paced to take place over the span of months or years. Training rules, extended item creation times and winters will be among the tools used to encourage a slower pace. Travel in winter will be difficult, especially given the possibility of running out of food (and the lack of create food spells), and it is probably wise to let winters pass by as downtime.</p><p> </p><p><strong>Training:</strong> Characters must spend time to train when leveling before acquiring skill points, feats, class abilities or spells. Increases in hit points, save bonuses, base attack bonus and ability scores due to character level are gained immediately (without training or rest). A character may either train under a master or train herself.</p><p> </p><p>A character may study under a master to train provided the master has any feats being gained, at least as many ranks as the training character will have in all skills being raised, all spells and class abilities being gained. Training under a master requires 1 week per level being gained (so training for 2nd level requires 2 weeks).</p><p></p><p>A character training herself requires 2 weeks per level being gained. She must also spend 100 xp per level being gained to train herself. If the character does not have enough xp to pay this cost without losing a level, she still pays the cost and takes the level, but she also acquires a negative level that cannot be gotten rid of until her xp rise to the threshold for her current level. (This represents physical and mental fatigue from the efforts of self-training.)</p><p></p><p><strong>Other Notes:</strong> All characters effectively have the Cling to Life feat. Instead of dying at -10 hp, they die at a negative total equal to their level + their con score. (A character with a combined level + con score of 9 or less instead dies at -10 hp.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 2268720, member: 1210"] A few more miscellanious notes: [b]Downtime:[/b] The Year 271 Campaign will be paced to take place over the span of months or years. Training rules, extended item creation times and winters will be among the tools used to encourage a slower pace. Travel in winter will be difficult, especially given the possibility of running out of food (and the lack of create food spells), and it is probably wise to let winters pass by as downtime. [b]Training:[/b] Characters must spend time to train when leveling before acquiring skill points, feats, class abilities or spells. Increases in hit points, save bonuses, base attack bonus and ability scores due to character level are gained immediately (without training or rest). A character may either train under a master or train herself. A character may study under a master to train provided the master has any feats being gained, at least as many ranks as the training character will have in all skills being raised, all spells and class abilities being gained. Training under a master requires 1 week per level being gained (so training for 2nd level requires 2 weeks). A character training herself requires 2 weeks per level being gained. She must also spend 100 xp per level being gained to train herself. If the character does not have enough xp to pay this cost without losing a level, she still pays the cost and takes the level, but she also acquires a negative level that cannot be gotten rid of until her xp rise to the threshold for her current level. (This represents physical and mental fatigue from the efforts of self-training.) [b]Other Notes:[/b] All characters effectively have the Cling to Life feat. Instead of dying at -10 hp, they die at a negative total equal to their level + their con score. (A character with a combined level + con score of 9 or less instead dies at -10 hp.) [/QUOTE]
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