Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Low-Magic Campaign Experiment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 2506394" data-attributes="member: 1210"><p>All right, starting more formal development here... I'd love any feedback anyone chooses to give, especially a certain hippy jedi player o' mine.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>IMPROVED BARDIC MUSIC (Bardic)</strong></p><p>Your bardic music is particularly potent.</p><p><strong>Prerequisites:</strong> Bardic music ability, Perform (6 ranks)</p><p><strong>Benefit:</strong> Any numeric bonuses you gain from bardic music increase by +1.</p><p><strong>Special:</strong> You may take this feat more than once. Its effects stack. If you have this feat, you may train yourself in it at no extra cost in time or xp.</p><p></p><p><strong>SONG OF PRAISE (Bardic)</strong></p><p>Your music can make others well-disposed towards you.</p><p><strong>Prerequisites:</strong> Bardic music ability, Diplomacy (1 rank), Perform (4 ranks)</p><p><strong>Benefit:</strong> If you spend one minute performing and spend one use of your bardic music, you gain a bonus on Diplomacy checks equal to your bard level. If you instead spend two of your daily uses of bardic music, you may use Song of Praise as a full-round action. This is an exceptional, sonic, mind-affecting, language-dependant charm effect.</p><p></p><p><strong>SONG OF SUMMONING (Bardic)</strong></p><p>You can summon swarms of small animals to your aid.</p><p><strong>Prerequisites:</strong> Cha 13+, Bardic music ability, Perform (7 ranks)</p><p><strong>Benefit:</strong> You can expend one use of your bardic music to summon a swarm of bats, rats or spiders, which attack all creatures in its area. The swarm appears in a location of your choosing within 50' of you and moves as you direct (though you cannot command it to perform any other actions) so long as you spend a standard action each round to control its movement. If you stop spending a standard action each round, the swarm acts as if it were a normal (non-summoned) swarm for 1d4 rounds and then disperses. You may summon the swarm into an area occupied by other creatures. This is a supernatural sonic effect.</p><p></p><p><strong>STORMSONG (Bardic)</strong></p><p>Your music can summon sudden bursts of violent weather.</p><p><strong>Prerequisites:</strong> Cha 17+, Bardic music ability, Perform (16 ranks)</p><p><strong>Benefit:</strong> By spending a full round action and 3 of your daily bardic music uses, you may summon sudden terrible weather. The wind suddenly picks up, increasing in severity by three categories (to a minimum of Severe; see DMG pg. 95). Except in extremely arid conditions, a powerful storm of precipitation bursts from the sky (see DMG pg. 94). In extraordinarily dry conditions a dust or sandstorm flies into being. In all cases, the summoned storm lasts for 1 minute per bard level. This is a supernatural sonic effect.</p><p></p><p><strong>EXTRA MUSIC (Bardic)</strong></p><p>You can use your bardic music more often than normal.</p><p><strong>Prerequisites:</strong> Bardic music ability, Perform (1 rank)</p><p><strong>Benefit:</strong> You gain an extra 2 uses of your bardic music ability per day.</p><p><strong>Special:</strong> You may take this feat more than once. Its effects stack. If you have this feat, you may train yourself in it at no extra cost in time or xp.</p><p></p><p><strong>HIGH NOTE (Bardic)</strong></p><p>You can strike a note so high that you shatter crstalline objects.</p><p><strong>Prerequisites:</strong> Cha 13+, Bardic music ability, True Tone, Perform (7 ranks)</p><p><strong>Benefit:</strong> You may spend a standard action and one use of your bardic music ability for the day to destroy all ceramic, crystal, glass or porcelain objects within 15' of you. Objects weighing more than 1 lb/bard level you possess are unaffected, but if you spend 2 uses of your bardic music ability for the day, you can affect objects weighing up to 2 lbs/bard level you possess. Any crystalline creature in the area of effect suffers a number of points of sonic damage equal to your Perform check. Attended or magical objects, or crystalline creatures, receive a Fort save (DC 15 + cha bonus) to survive (for objects) or to halve the damage. This is an exceptional sonic effect.</p><p></p><p><strong>LOW NOTE (Bardic)</strong></p><p>You can strike a note so low that you cause a single metal object to be destroyed.</p><p><strong>Prerequisites:</strong> Cha 15+, Bardic music ability, Powerful Voice, True Tone, Perform (12 ranks)</p><p><strong>Benefit:</strong> You may spend a standard action and two uses of your bardic music ability for the day to damage a creature made of metal or to destroy a single metal object of up to 5 lbs/bard level you possess, causing it to vibrate itself into tiny pieces. You may choose to spend three uses of your bardic music for the day in order to affect a single metal object weighing up to 10 lbs/bard level you possess, or five uses of your bardic music for the day to affect a single metal object weighing up to 25 lbs/bard level you possess. Attended or magical objects receive a Fort save (DC 18 + cha bonus) to avoid destruction. If you target a metal creature, it suffers 1d6 points of damage per rank of Perform you have and receives a Fort save (DC 18 + cha bonus) for half damage. This is an exceptional sonic effect.</p><p></p><p></p><p>How are we doing?</p></blockquote><p></p>
[QUOTE="the Jester, post: 2506394, member: 1210"] All right, starting more formal development here... I'd love any feedback anyone chooses to give, especially a certain hippy jedi player o' mine.. ;) [b]IMPROVED BARDIC MUSIC (Bardic)[/b] Your bardic music is particularly potent. [b]Prerequisites:[/b] Bardic music ability, Perform (6 ranks) [b]Benefit:[/b] Any numeric bonuses you gain from bardic music increase by +1. [b]Special:[/b] You may take this feat more than once. Its effects stack. If you have this feat, you may train yourself in it at no extra cost in time or xp. [b]SONG OF PRAISE (Bardic)[/b] Your music can make others well-disposed towards you. [b]Prerequisites:[/b] Bardic music ability, Diplomacy (1 rank), Perform (4 ranks) [b]Benefit:[/b] If you spend one minute performing and spend one use of your bardic music, you gain a bonus on Diplomacy checks equal to your bard level. If you instead spend two of your daily uses of bardic music, you may use Song of Praise as a full-round action. This is an exceptional, sonic, mind-affecting, language-dependant charm effect. [b]SONG OF SUMMONING (Bardic)[/b] You can summon swarms of small animals to your aid. [b]Prerequisites:[/b] Cha 13+, Bardic music ability, Perform (7 ranks) [b]Benefit:[/b] You can expend one use of your bardic music to summon a swarm of bats, rats or spiders, which attack all creatures in its area. The swarm appears in a location of your choosing within 50' of you and moves as you direct (though you cannot command it to perform any other actions) so long as you spend a standard action each round to control its movement. If you stop spending a standard action each round, the swarm acts as if it were a normal (non-summoned) swarm for 1d4 rounds and then disperses. You may summon the swarm into an area occupied by other creatures. This is a supernatural sonic effect. [b]STORMSONG (Bardic)[/b] Your music can summon sudden bursts of violent weather. [b]Prerequisites:[/b] Cha 17+, Bardic music ability, Perform (16 ranks) [b]Benefit:[/b] By spending a full round action and 3 of your daily bardic music uses, you may summon sudden terrible weather. The wind suddenly picks up, increasing in severity by three categories (to a minimum of Severe; see DMG pg. 95). Except in extremely arid conditions, a powerful storm of precipitation bursts from the sky (see DMG pg. 94). In extraordinarily dry conditions a dust or sandstorm flies into being. In all cases, the summoned storm lasts for 1 minute per bard level. This is a supernatural sonic effect. [b]EXTRA MUSIC (Bardic)[/b] You can use your bardic music more often than normal. [b]Prerequisites:[/b] Bardic music ability, Perform (1 rank) [b]Benefit:[/b] You gain an extra 2 uses of your bardic music ability per day. [b]Special:[/b] You may take this feat more than once. Its effects stack. If you have this feat, you may train yourself in it at no extra cost in time or xp. [b]HIGH NOTE (Bardic)[/b] You can strike a note so high that you shatter crstalline objects. [b]Prerequisites:[/b] Cha 13+, Bardic music ability, True Tone, Perform (7 ranks) [b]Benefit:[/b] You may spend a standard action and one use of your bardic music ability for the day to destroy all ceramic, crystal, glass or porcelain objects within 15' of you. Objects weighing more than 1 lb/bard level you possess are unaffected, but if you spend 2 uses of your bardic music ability for the day, you can affect objects weighing up to 2 lbs/bard level you possess. Any crystalline creature in the area of effect suffers a number of points of sonic damage equal to your Perform check. Attended or magical objects, or crystalline creatures, receive a Fort save (DC 15 + cha bonus) to survive (for objects) or to halve the damage. This is an exceptional sonic effect. [b]LOW NOTE (Bardic)[/b] You can strike a note so low that you cause a single metal object to be destroyed. [b]Prerequisites:[/b] Cha 15+, Bardic music ability, Powerful Voice, True Tone, Perform (12 ranks) [b]Benefit:[/b] You may spend a standard action and two uses of your bardic music ability for the day to damage a creature made of metal or to destroy a single metal object of up to 5 lbs/bard level you possess, causing it to vibrate itself into tiny pieces. You may choose to spend three uses of your bardic music for the day in order to affect a single metal object weighing up to 10 lbs/bard level you possess, or five uses of your bardic music for the day to affect a single metal object weighing up to 25 lbs/bard level you possess. Attended or magical objects receive a Fort save (DC 18 + cha bonus) to avoid destruction. If you target a metal creature, it suffers 1d6 points of damage per rank of Perform you have and receives a Fort save (DC 18 + cha bonus) for half damage. This is an exceptional sonic effect. How are we doing? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Low-Magic Campaign Experiment
Top