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"low" magic campaign using D&D rules
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<blockquote data-quote="Remathilis" data-source="post: 3512251" data-attributes="member: 7635"><p>Tall order.</p><p></p><p>Get ready...</p><p></p><p>1.) Require specific components to make a magic item, not just "generic" gold component. Celestial down feathers for celestial chainmail, hellhound blood for a flaming weapon, and an ogres heart for gauntlets of ogre power.</p><p></p><p>2.) Make no NPC (other than villains are rare NPCs) PC classed. Everyone in a typical town is either an adept, expert, aristocrat, commoner, or warrior. No one makes magical gear other than potions or scrolls. It also stops being able to go to town to buy spellcasting services. PC classes PCs (ancient wizards, high priests) are rare and special (and there services not for "sale" per se). </p><p></p><p>3.) Customize treasure rather than random roll it. Only give items that PCs will use. (Avoid unholy weapons or other items that aren't to useful to good/neutral PCs). Watch for bucketloads of gold. </p><p></p><p>4.) Consider allowing PCs to spend their own XP to upgrade magical items (akin to the PHB 2 web enhancement or the OA samurai). rather than using the item creation feats. That, or make items that scale so as not to be traded in for "new swords"</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3512251, member: 7635"] Tall order. Get ready... 1.) Require specific components to make a magic item, not just "generic" gold component. Celestial down feathers for celestial chainmail, hellhound blood for a flaming weapon, and an ogres heart for gauntlets of ogre power. 2.) Make no NPC (other than villains are rare NPCs) PC classed. Everyone in a typical town is either an adept, expert, aristocrat, commoner, or warrior. No one makes magical gear other than potions or scrolls. It also stops being able to go to town to buy spellcasting services. PC classes PCs (ancient wizards, high priests) are rare and special (and there services not for "sale" per se). 3.) Customize treasure rather than random roll it. Only give items that PCs will use. (Avoid unholy weapons or other items that aren't to useful to good/neutral PCs). Watch for bucketloads of gold. 4.) Consider allowing PCs to spend their own XP to upgrade magical items (akin to the PHB 2 web enhancement or the OA samurai). rather than using the item creation feats. That, or make items that scale so as not to be traded in for "new swords" [/QUOTE]
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