Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"low" magic campaign using D&D rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="crazy_monkey1956" data-source="post: 3514833" data-attributes="member: 49514"><p>There are quite a few ways that suggestions taken above can become "flavor" only and thus not change the rules in the slightest.</p><p></p><p>For example, the spellcasters as prestige classes suggestion is a good one, but, it can be altered slightly. The PC spellcasters, while still using the normal rules for their character classes, can be the special ones in some way. The PC wizard may be the only apprentice to the world's (or region's or country's or whatever's) only archmage. The PC cleric may be the messiah of his religion, simply because he's the only cleric and not an adept or an expert.</p><p></p><p>The Core only suggestion above is also, in my opinion, the way to go for a low-magic feel. A lot of the other splat-books add elements that increase the high-magic feel.</p><p></p><p>NPC reactions and demographics are also key. If I were to run a campaign like this, I'd just take the PC classes out of the demographics tables in the DMG. Another "fix" that doesn't change the rules at all is to make every city, town and village "Isolated" in terms of racial mix (and maybe mix up the races a bit to reflect your campaign's races).</p><p></p><p>Basically, the main way I would handle this to make the PCs unique, even the non-spellcasters. The rank and file members (experts) of the thieves guild admire or envy the PC rogue because he's a rogue and they're not. The captain of the guard knew the PC fighter was special when he bested all the warriors in practice after practice. </p><p></p><p>Same thing can apply to NPC antangonists as well. That orc barbarian leading the orc tribe is the only barbarian in the tribe and feared and respected by the tribe and the tribe's enemies because of it. The hobgoblin fighter is the general of the hobgoblin armies because everyone around him is just a lowly warrior. The cleric of the evil cult is an anti-messiah because he's a cleric.</p><p></p><p>So, I don't think rules changing is necessary, per se. It's all in the presentation.</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 3514833, member: 49514"] There are quite a few ways that suggestions taken above can become "flavor" only and thus not change the rules in the slightest. For example, the spellcasters as prestige classes suggestion is a good one, but, it can be altered slightly. The PC spellcasters, while still using the normal rules for their character classes, can be the special ones in some way. The PC wizard may be the only apprentice to the world's (or region's or country's or whatever's) only archmage. The PC cleric may be the messiah of his religion, simply because he's the only cleric and not an adept or an expert. The Core only suggestion above is also, in my opinion, the way to go for a low-magic feel. A lot of the other splat-books add elements that increase the high-magic feel. NPC reactions and demographics are also key. If I were to run a campaign like this, I'd just take the PC classes out of the demographics tables in the DMG. Another "fix" that doesn't change the rules at all is to make every city, town and village "Isolated" in terms of racial mix (and maybe mix up the races a bit to reflect your campaign's races). Basically, the main way I would handle this to make the PCs unique, even the non-spellcasters. The rank and file members (experts) of the thieves guild admire or envy the PC rogue because he's a rogue and they're not. The captain of the guard knew the PC fighter was special when he bested all the warriors in practice after practice. Same thing can apply to NPC antangonists as well. That orc barbarian leading the orc tribe is the only barbarian in the tribe and feared and respected by the tribe and the tribe's enemies because of it. The hobgoblin fighter is the general of the hobgoblin armies because everyone around him is just a lowly warrior. The cleric of the evil cult is an anti-messiah because he's a cleric. So, I don't think rules changing is necessary, per se. It's all in the presentation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"low" magic campaign using D&D rules
Top