Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"low" magic campaign using D&D rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jefe Bergenstein" data-source="post: 3516426" data-attributes="member: 31506"><p>Its hardly derailed. I'm pointing out something I see people wanting low magic worlds overlook.</p><p></p><p>Think about a 5th level wizard in our world. They can do stuff no one else can do. Our world is pretty ill equipped to counter the invisible guy just walking off with stuff every day. Disguise self. Charm Person. Sleep.</p><p></p><p>Now imagine that in a world with even lower tech. Where no one has phones, internet, interpol etc to track or warn about repeat offenders. Even moreso than in a standard campaign, a PC caster in a low magic game IS a superhero. The world isnt prepared to deal with him, since magic often requires magical means to counter.</p><p></p><p>And it DOES hose the fighter/noncasters in comparison. Normally they can gain some utility style magic effects through items (cape of the montebank for example). While the wizard has more, the fighter has at least some. Take those away, and now the wizard has infinitely more, since the fighter has zero. You are playing a normal guy while your pal zooms around shooting fire out of his arse. </p><p></p><p>And thats ignoring the fact that the fighter does need magic weapons, armor and stat boosters to face CR appropriate monsters. He needs gear to reliably hit, and AC to prevent monsters from power attacking him into paste. </p><p></p><p>If you're taking issue with my statement that magic items were never special, I stand by that. No one I know cheered when they got a spear +1 in 1st edition. You just erased the x2 and wrote x3 on the back of your sheet, and it sat in a bag of holding with tons of other junk you never used. Magic items werent rare, and getting an extra 5% to hit and a +1 to damage never made anyone I've gamed with do backflips of joy. I think people are misremembering that magic items are special, because they want it to be so. Sure, Gygax and company TOLD us they were rare, but they were hippocrates by their own rules. Anyone who generated treasure for a mid level adventure (using the treasure tables they wrote), or ran something they wrote, must have noticed the gobs of magic items sitting in owlbear nests and under bedpans.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3516426, member: 31506"] Its hardly derailed. I'm pointing out something I see people wanting low magic worlds overlook. Think about a 5th level wizard in our world. They can do stuff no one else can do. Our world is pretty ill equipped to counter the invisible guy just walking off with stuff every day. Disguise self. Charm Person. Sleep. Now imagine that in a world with even lower tech. Where no one has phones, internet, interpol etc to track or warn about repeat offenders. Even moreso than in a standard campaign, a PC caster in a low magic game IS a superhero. The world isnt prepared to deal with him, since magic often requires magical means to counter. And it DOES hose the fighter/noncasters in comparison. Normally they can gain some utility style magic effects through items (cape of the montebank for example). While the wizard has more, the fighter has at least some. Take those away, and now the wizard has infinitely more, since the fighter has zero. You are playing a normal guy while your pal zooms around shooting fire out of his arse. And thats ignoring the fact that the fighter does need magic weapons, armor and stat boosters to face CR appropriate monsters. He needs gear to reliably hit, and AC to prevent monsters from power attacking him into paste. If you're taking issue with my statement that magic items were never special, I stand by that. No one I know cheered when they got a spear +1 in 1st edition. You just erased the x2 and wrote x3 on the back of your sheet, and it sat in a bag of holding with tons of other junk you never used. Magic items werent rare, and getting an extra 5% to hit and a +1 to damage never made anyone I've gamed with do backflips of joy. I think people are misremembering that magic items are special, because they want it to be so. Sure, Gygax and company TOLD us they were rare, but they were hippocrates by their own rules. Anyone who generated treasure for a mid level adventure (using the treasure tables they wrote), or ran something they wrote, must have noticed the gobs of magic items sitting in owlbear nests and under bedpans. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"low" magic campaign using D&D rules
Top