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*TTRPGs General
"low" magic campaign using D&D rules
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3517309" data-attributes="member: 19675"><p>Just to clarify for a second- it wasn't just the Melniboneans and Pan Tangians who could be spellcaster, its just that they were far and away the best spellcasters.</p><p></p><p>A spellcaster from one of the lesser races could be dangerous, but his power wouldn't be out of line with his compatriots. A Melnibonean or Pan Tangian spellcaster could be like a 10th level PC adventuring with 1st level ones.</p><p></p><p>A party of Melniboneans or Pan Tangians would be 1) counter to the setting (they didn't adventure much, and rarely in groups smaller than "armies") and 2) </p><p></p><p>But by disallowing even the chance of playing one of those races would diminish part of the appeal of the game- one might as well play a core Runequest.</p><p></p><p></p><p></p><p>Certainly its fair- its as fair as any other die roll. In Stormbringer, each person has the same 5% chance of playing an elite race or 5% chance of playing one of the "fallen" races.</p><p></p><p>Regardless of the game, you don't neccessarily get to play the PC you want to play. I can't play a paladin if the party is comprised entirely of PCs who are part of the Assassin's guild.</p><p></p><p>If I'm playing the original Traveller game, my PC may die during generation (my first one did, as a matter of fact). Stupid die rolls!</p><p></p><p>I can't play a race with a LA greater than 0 if the DM says the starting party level is 1st. No drow, githzerai, bugbears or minotaurs for me!</p><p></p><p></p><p></p><p>Mainly because the magic of the setting, while rare, was overpowering.</p><p></p><p>A lesser spellcaster could slowly provide his compatriots with elemental, demonic, or virtuous weapons armor and gear.</p><p></p><p>A single Pan Tangian or Melnibonean could kit out a party of 6 right out of the gate with enough gear to take on the entire city watch...or summon enough elementals and demons to double party size and quadruple its power.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3517309, member: 19675"] Just to clarify for a second- it wasn't just the Melniboneans and Pan Tangians who could be spellcaster, its just that they were far and away the best spellcasters. A spellcaster from one of the lesser races could be dangerous, but his power wouldn't be out of line with his compatriots. A Melnibonean or Pan Tangian spellcaster could be like a 10th level PC adventuring with 1st level ones. A party of Melniboneans or Pan Tangians would be 1) counter to the setting (they didn't adventure much, and rarely in groups smaller than "armies") and 2) But by disallowing even the chance of playing one of those races would diminish part of the appeal of the game- one might as well play a core Runequest. Certainly its fair- its as fair as any other die roll. In Stormbringer, each person has the same 5% chance of playing an elite race or 5% chance of playing one of the "fallen" races. Regardless of the game, you don't neccessarily get to play the PC you want to play. I can't play a paladin if the party is comprised entirely of PCs who are part of the Assassin's guild. If I'm playing the original Traveller game, my PC may die during generation (my first one did, as a matter of fact). Stupid die rolls! I can't play a race with a LA greater than 0 if the DM says the starting party level is 1st. No drow, githzerai, bugbears or minotaurs for me! Mainly because the magic of the setting, while rare, was overpowering. A lesser spellcaster could slowly provide his compatriots with elemental, demonic, or virtuous weapons armor and gear. A single Pan Tangian or Melnibonean could kit out a party of 6 right out of the gate with enough gear to take on the entire city watch...or summon enough elementals and demons to double party size and quadruple its power. [/QUOTE]
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