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General Tabletop Discussion
*TTRPGs General
"low" magic campaign using D&D rules
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<blockquote data-quote="Baron Opal" data-source="post: 3519195" data-attributes="member: 10433"><p>Another thought for a house rule.</p><p></p><p>XP are required to make magic items. As xp are (arguably) part of the soul they maintain a resonance with the person that sacrificed them. For permanent magic items, as long as you have the item you have no net loss of xp. This coupled with the rule that others can sacrifice their own xp to make items could be a good fit. It provides incentive to keep what you make and gives even more reason why the sale of magic items would be discouraged.</p><p></p><p>And, if they're dead, they don't need their items or their xp...</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 3519195, member: 10433"] Another thought for a house rule. XP are required to make magic items. As xp are (arguably) part of the soul they maintain a resonance with the person that sacrificed them. For permanent magic items, as long as you have the item you have no net loss of xp. This coupled with the rule that others can sacrifice their own xp to make items could be a good fit. It provides incentive to keep what you make and gives even more reason why the sale of magic items would be discouraged. And, if they're dead, they don't need their items or their xp... [/QUOTE]
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"low" magic campaign using D&D rules
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