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<blockquote data-quote="delphonso" data-source="post: 7167289" data-attributes="member: 6892015"><p>If you can, dig up a copy of Iron Heroes. It was an alternate rulebook that was made around the 3.5 era. It provides classes in a non-magic setting. It'd be difficult to adapt to 5e, I reckon, but I'm certain if you look on a homebrew SRD, you could find some non-magical classes. That would give your players some options and open up the game a bit more.</p><p></p><p>In general, I play lower-magic campaigns. The way I handle it is just making enemy magic-users rarer, but much stronger. Instead, I use a lot of animal abilities or spell-like effects. The hardest part for me (both when I ran Iron Heroes and when I DM now) is having variety in enemies. </p><p>If it's a low-magic campaign, are there "magical" monsters like goblins? Are these players only going to be killing human bandits for the whole campaign? A lot of the animals in DnD have magical abilities - would you still use these? </p><p></p><p>Another struggle is rewarding players. Most gear in DnD is magical in nature, and pretty crucial for increasing stats and damage. This can be hand-waved away by saying things are just superior craftsmenship until the party starts encountering magical things, though.</p><p></p><p>I've played it a few ways and found it both enjoyable and lack-luster at times. It's definitely possible, though. If you players are into it, it can be a really fun way to play.</p></blockquote><p></p>
[QUOTE="delphonso, post: 7167289, member: 6892015"] If you can, dig up a copy of Iron Heroes. It was an alternate rulebook that was made around the 3.5 era. It provides classes in a non-magic setting. It'd be difficult to adapt to 5e, I reckon, but I'm certain if you look on a homebrew SRD, you could find some non-magical classes. That would give your players some options and open up the game a bit more. In general, I play lower-magic campaigns. The way I handle it is just making enemy magic-users rarer, but much stronger. Instead, I use a lot of animal abilities or spell-like effects. The hardest part for me (both when I ran Iron Heroes and when I DM now) is having variety in enemies. If it's a low-magic campaign, are there "magical" monsters like goblins? Are these players only going to be killing human bandits for the whole campaign? A lot of the animals in DnD have magical abilities - would you still use these? Another struggle is rewarding players. Most gear in DnD is magical in nature, and pretty crucial for increasing stats and damage. This can be hand-waved away by saying things are just superior craftsmenship until the party starts encountering magical things, though. I've played it a few ways and found it both enjoyable and lack-luster at times. It's definitely possible, though. If you players are into it, it can be a really fun way to play. [/QUOTE]
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