Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Low-Magic Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ath-kethin" data-source="post: 7167492" data-attributes="member: 6798775"><p>I have run only low-magic campaigns since 5e came out. The only spellcaster class I allow is warlock, and I use a variant ranger from the forthcoming Talislanta book, which loses spellcasting in favor of better saves, extra attacks, and expertise.</p><p></p><p>I also limit PC races to human only. </p><p></p><p>The trick, in my experience, is reskinning and refluffing. So kobolds form the MM become pygmies, statistically identical to kobold's but looking like debased, short humans. Gnomes and halflings are different sorts of pygmies. When I need a big bruiser type an orc's - or even an ogre's - statistics work beautifully.</p><p></p><p>Magic items exist but are extremely rare an jealously guarded by their owners. In general I assume that if a magic item from the DMG exists, there is exactly one of it in the world. So you don't have A <em>decanter of endless</em> water, you have THE <em>decanter of endless water.</em> No faceless items here - everything magical is prescious.</p><p></p><p>Healing becomes an issue, and I found I need to cheat. Players can find (and later, create) a healing salve statistically identical to <em>Keoghtom's Ointment</em>. It's not as versatile as a healing potions but serves a similar purpose. I also don't have players roll for it's effectiveness; it heals its maximum, every time.</p><p></p><p>Monsters that need special or magical weapons to defeat? I either remove that restriction, reduce it, or make gaining the necessary item a quest in itself. </p><p></p><p>I also expand definitions to make some categories of creature easier to handle. For example, in my campaign "demon" refers to a dimensional traveler (not that the PCs would recognize the finer points of this terminology). So an enemy "wizard" "summons demons" (which could be lemures or goblins or flumphs or balors or whatever I need at the moment) to fight the PCs, but since the PCs have found the Silver Axe of Kal-Tor (which is statistically a halberd), the fight is not as tough as it might have been otherwise.</p><p></p><p>This approach also solves the "players have memorized the Monster Manuals from six generations of D&D" problem. </p><p></p><p>I could go on, but everything is along the same general ideas.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 7167492, member: 6798775"] I have run only low-magic campaigns since 5e came out. The only spellcaster class I allow is warlock, and I use a variant ranger from the forthcoming Talislanta book, which loses spellcasting in favor of better saves, extra attacks, and expertise. I also limit PC races to human only. The trick, in my experience, is reskinning and refluffing. So kobolds form the MM become pygmies, statistically identical to kobold's but looking like debased, short humans. Gnomes and halflings are different sorts of pygmies. When I need a big bruiser type an orc's - or even an ogre's - statistics work beautifully. Magic items exist but are extremely rare an jealously guarded by their owners. In general I assume that if a magic item from the DMG exists, there is exactly one of it in the world. So you don't have A [I]decanter of endless[/I] water, you have THE [I]decanter of endless water.[/I] No faceless items here - everything magical is prescious. Healing becomes an issue, and I found I need to cheat. Players can find (and later, create) a healing salve statistically identical to [I]Keoghtom's Ointment[/I]. It's not as versatile as a healing potions but serves a similar purpose. I also don't have players roll for it's effectiveness; it heals its maximum, every time. Monsters that need special or magical weapons to defeat? I either remove that restriction, reduce it, or make gaining the necessary item a quest in itself. I also expand definitions to make some categories of creature easier to handle. For example, in my campaign "demon" refers to a dimensional traveler (not that the PCs would recognize the finer points of this terminology). So an enemy "wizard" "summons demons" (which could be lemures or goblins or flumphs or balors or whatever I need at the moment) to fight the PCs, but since the PCs have found the Silver Axe of Kal-Tor (which is statistically a halberd), the fight is not as tough as it might have been otherwise. This approach also solves the "players have memorized the Monster Manuals from six generations of D&D" problem. I could go on, but everything is along the same general ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low-Magic Campaign
Top