Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Low-Magic Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7167868" data-attributes="member: 996"><p>"low-magic" has been used very different ways in D&D's history. It can mean few magic items, it can mean casters are very rare in the setting, or it can mean restrictions on playing magic-using classes/races, or it can mean (and you virtually never see this) actually reducing the magical powers available to such PCs.</p><p></p><p> The 5e Monk is officially magical (Ki = magic), the Bard is a freak'n full caster. The Totem Barbarian, EK, & AT all use magic. The Ranger has only one non-casting sub-class, and it was experimental.</p><p> I'm not sure how that would go. One alternative I'd consider for a low-magic game, one where magic is lower-impact in adventuring scenarios, that is, while still having an impact in the world, and being defining of character that use it and thus closer to the way it's usually depicted in genre is to simply remove slots from the casting classes, entirely. The can still use cantrips, so display magic consistently, and can still use rituals, so magic can still powerful, it's just very limited in how it can be used...</p><p></p><p> Sounds like you could re-imagine the casting classes & sub-classes as Prestige Classes.</p><p></p><p> Sure. It rarely worked out well in most editions, because magic - especially healing - is kinda baked into the system. The one exception was 4e - heck, I've played in Encounters sessions where everyone just happened to play a non-magic-using characters, and there was barely a hickup - but then, isn't it always? :shrug:</p><p>With 5e, you can let the party depend on HD, but I'd suggest making short rests, well, shorter, to facilitate that, and have all HD recharge with a single long rest. You do have two classes that can heal, though they have to somehow re-skin it as "non-magical" (hopefully you & your players can handle that, it seems to be a cognitive hurdle for some) so that could clear it up.</p><p>Another thing I've found from experience is that any magic you do allow in is magnified in importance and impact because, in a world with very little magic, few enemies are prepared to cope with it. In a standard D&D game, vigilant foes are on the lookout for invisible infiltrators, shape-changers, illusions, invaders flying over their walls and so forth. In a low-magic game, a few 1-3rd level spells and you might even be able to take over a kingdom for a little while - high level ones and you'd be ruling the world securely until challenged by another magic-user.</p><p></p><p> Are you planning on running it on-line for players drawn from the forum?</p><p>But, yes, there's always been some interest in low (at least lower than the D&D norm) magic games.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7167868, member: 996"] "low-magic" has been used very different ways in D&D's history. It can mean few magic items, it can mean casters are very rare in the setting, or it can mean restrictions on playing magic-using classes/races, or it can mean (and you virtually never see this) actually reducing the magical powers available to such PCs. The 5e Monk is officially magical (Ki = magic), the Bard is a freak'n full caster. The Totem Barbarian, EK, & AT all use magic. The Ranger has only one non-casting sub-class, and it was experimental. I'm not sure how that would go. One alternative I'd consider for a low-magic game, one where magic is lower-impact in adventuring scenarios, that is, while still having an impact in the world, and being defining of character that use it and thus closer to the way it's usually depicted in genre is to simply remove slots from the casting classes, entirely. The can still use cantrips, so display magic consistently, and can still use rituals, so magic can still powerful, it's just very limited in how it can be used... Sounds like you could re-imagine the casting classes & sub-classes as Prestige Classes. Sure. It rarely worked out well in most editions, because magic - especially healing - is kinda baked into the system. The one exception was 4e - heck, I've played in Encounters sessions where everyone just happened to play a non-magic-using characters, and there was barely a hickup - but then, isn't it always? :shrug: With 5e, you can let the party depend on HD, but I'd suggest making short rests, well, shorter, to facilitate that, and have all HD recharge with a single long rest. You do have two classes that can heal, though they have to somehow re-skin it as "non-magical" (hopefully you & your players can handle that, it seems to be a cognitive hurdle for some) so that could clear it up. Another thing I've found from experience is that any magic you do allow in is magnified in importance and impact because, in a world with very little magic, few enemies are prepared to cope with it. In a standard D&D game, vigilant foes are on the lookout for invisible infiltrators, shape-changers, illusions, invaders flying over their walls and so forth. In a low-magic game, a few 1-3rd level spells and you might even be able to take over a kingdom for a little while - high level ones and you'd be ruling the world securely until challenged by another magic-user. Are you planning on running it on-line for players drawn from the forum? But, yes, there's always been some interest in low (at least lower than the D&D norm) magic games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low-Magic Campaign
Top