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<blockquote data-quote="Aus_Snow" data-source="post: 3498216" data-attributes="member: 29112"><p>Something else I often recommend as an alternative (and with good reason, IMO) is <a href="http://enworld.rpgnow.com/product_info.php?products_id=6084&" target="_blank">Legends of Sorcery</a>, by <a href="http://www.rpgobjects.com/" target="_blank">RPGObjects</a>. It provides an excellent means of scaling spellcasting in d20 fantasy, using almost any base ruleset (e.g., D&D 3e).</p><p></p><p>Compensating for fewer magic items is often the biggest stumbling block, however, when people try to house rule D&D to be a "lower magic" kind of game. There are numerous opinions on how achievable that really is, and on one side of that 'debate', exactly how it <em>can</em> - sometimes erroneously spelled "should" - be done.</p><p></p><p>My own house rules document for D&D is a bit uh, well. . . <span style="font-size: 9px">ridiculous</span>, in terms of page count and sheer number of rules. It may as well be its own system, some would say. Hey, it probably is just that! I don't care, either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But as I more or less said before, it can be a long, arduous journey. There are still bits and pieces I'd like to add/remove/tweak, for example.</p><p></p><p>FWIW, I'm not actually running D&D currently (but True20 instead, for a while), but I will be getting back to it, and - Housonomicon and all - that is something I'm looking forward to (again).</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 3498216, member: 29112"] Something else I often recommend as an alternative (and with good reason, IMO) is [url=http://enworld.rpgnow.com/product_info.php?products_id=6084&]Legends of Sorcery[/url], by [url=http://www.rpgobjects.com/]RPGObjects[/url]. It provides an excellent means of scaling spellcasting in d20 fantasy, using almost any base ruleset (e.g., D&D 3e). Compensating for fewer magic items is often the biggest stumbling block, however, when people try to house rule D&D to be a "lower magic" kind of game. There are numerous opinions on how achievable that really is, and on one side of that 'debate', exactly how it [I]can[/I] - sometimes erroneously spelled "should" - be done. My own house rules document for D&D is a bit uh, well. . . [SIZE=1]ridiculous[/SIZE], in terms of page count and sheer number of rules. It may as well be its own system, some would say. Hey, it probably is just that! I don't care, either. :D But as I more or less said before, it can be a long, arduous journey. There are still bits and pieces I'd like to add/remove/tweak, for example. FWIW, I'm not actually running D&D currently (but True20 instead, for a while), but I will be getting back to it, and - Housonomicon and all - that is something I'm looking forward to (again). [/QUOTE]
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