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Low Magic Campaigns?
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<blockquote data-quote="DM-Rocco" data-source="post: 3499629" data-attributes="member: 14451"><p>If you want low magic with lots of blood, death pending on every battle and not have to learn a whole new system, try Grim-N-Gritty. </p><p></p><p>It uses the regular D&D rules with a few alterations to make combat more deadly, namely you get very few Hit Points but weapons do relugar damage.</p><p></p><p>It has magic rules too, suggestions for limiting the effects of magic, since the rules for G&G by there very nature tend to be low magic in design. If you played by the G&G rules and used the Arcana Unearthed spells in the book by Monte Cook, you will have a low magic world with a bit of an edge.</p><p></p><p>I would caution though to use this version of the rules and not use the most current rule set. IMO the creator of G&G has a double strike against him for the updated versions. One, he went a little nuts on what a system can handle and took the rules too far, two, he released the first versions without wanting pay, the more current versions you have to pay for, thus IMO I think he only made the outlandish updated rules because he wanted money. </p><p></p><p>Money rules all for some I guess.</p><p></p><p>Anyway, at least give it a read through. The rules sound harsh at first, but you can make characters that can succeed, you just have to play smarter... ...which, depending on your players, might not be an option.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3499629, member: 14451"] If you want low magic with lots of blood, death pending on every battle and not have to learn a whole new system, try Grim-N-Gritty. It uses the regular D&D rules with a few alterations to make combat more deadly, namely you get very few Hit Points but weapons do relugar damage. It has magic rules too, suggestions for limiting the effects of magic, since the rules for G&G by there very nature tend to be low magic in design. If you played by the G&G rules and used the Arcana Unearthed spells in the book by Monte Cook, you will have a low magic world with a bit of an edge. I would caution though to use this version of the rules and not use the most current rule set. IMO the creator of G&G has a double strike against him for the updated versions. One, he went a little nuts on what a system can handle and took the rules too far, two, he released the first versions without wanting pay, the more current versions you have to pay for, thus IMO I think he only made the outlandish updated rules because he wanted money. Money rules all for some I guess. Anyway, at least give it a read through. The rules sound harsh at first, but you can make characters that can succeed, you just have to play smarter... ...which, depending on your players, might not be an option. [/QUOTE]
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