Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Low Magic Campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3506041" data-attributes="member: 4937"><p>Oh, I read them, I just didn't think that they made alot of sense, but didn't see the point of highlighting that. Either, "<em>all</em> games are <em>all</em> about power. I'm trying to beat you. It's locking horns, humiliating rivals, practicing for war, the whole nine yards.", or else, "Oh yeah, some games may be about something else completely the opposite." You can claim that you can reconcile those two positions - that a game is all about being competitive but also it can also be about being cooperative - but if you want to claim that, there isn't much point in responding to that claim.</p><p></p><p></p><p></p><p>Now that you mention it, I could use a drink.</p><p></p><p></p><p></p><p>Well, you do realize that normally, winning does mean 'to the exclusion of all other participants' or at least 'to the exclusion of the other side' (in a team sport). Despite what they might teach you in Kindegarden, you can't all be winners in a competitive endeavor. That 8th place trophy means you didn't win. </p><p></p><p>Playing to win except 'at the exclusion of other players' is not to be playing to win at all in any normal sense of the word 'win'. The game can't be fundamentally competitive and fundamentally cooperative at the same time, because those two things are the opposites. </p><p></p><p></p><p></p><p>Well you can describe it that way, but you can't 'just as well' describe it that way because there is a fundamental shift in meaning here. In fact, saying that 'players want thier moment to shine' is a much better way to describe a cooperative game than 'players want to win'. We can describe the reason why players want to play cooperative games and competitive games as both 'wanting thier moment to shine', but we can't describe both as players wanting to win. RPGs are marked by not having a victory condition, and so players set thier own standards for what winning means (all of which have to do ultimately with 'having fun'). The point that I'm trying to make is that players don't necessarily define winning as 'getting a big sword' or 'casting big spells', as was previously claimed in this thread.</p><p></p><p></p><p></p><p>I didn't say I never felt that enjoyment. Obviously, when I play competitive games, that's part of the attraction. I will say that if that was the primary reason I played RPGs, I'd not DM, because its very hard for a DM to 'prove himself'. All the odds are stacked in your favor to begin with, because you get to stack the deck. As a DM, much of my enjoyment comes from other players 'proving themselves'. </p><p></p><p></p><p></p><p>You've known me long enough. Since when do I ever shut up? Some times I just feel the thing should speak for itself for a while, because sometimes people I debate against inadvertantly make my point more elegantly than I could.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3506041, member: 4937"] Oh, I read them, I just didn't think that they made alot of sense, but didn't see the point of highlighting that. Either, "[I]all[/I] games are [I]all[/I] about power. I'm trying to beat you. It's locking horns, humiliating rivals, practicing for war, the whole nine yards.", or else, "Oh yeah, some games may be about something else completely the opposite." You can claim that you can reconcile those two positions - that a game is all about being competitive but also it can also be about being cooperative - but if you want to claim that, there isn't much point in responding to that claim. Now that you mention it, I could use a drink. Well, you do realize that normally, winning does mean 'to the exclusion of all other participants' or at least 'to the exclusion of the other side' (in a team sport). Despite what they might teach you in Kindegarden, you can't all be winners in a competitive endeavor. That 8th place trophy means you didn't win. Playing to win except 'at the exclusion of other players' is not to be playing to win at all in any normal sense of the word 'win'. The game can't be fundamentally competitive and fundamentally cooperative at the same time, because those two things are the opposites. Well you can describe it that way, but you can't 'just as well' describe it that way because there is a fundamental shift in meaning here. In fact, saying that 'players want thier moment to shine' is a much better way to describe a cooperative game than 'players want to win'. We can describe the reason why players want to play cooperative games and competitive games as both 'wanting thier moment to shine', but we can't describe both as players wanting to win. RPGs are marked by not having a victory condition, and so players set thier own standards for what winning means (all of which have to do ultimately with 'having fun'). The point that I'm trying to make is that players don't necessarily define winning as 'getting a big sword' or 'casting big spells', as was previously claimed in this thread. I didn't say I never felt that enjoyment. Obviously, when I play competitive games, that's part of the attraction. I will say that if that was the primary reason I played RPGs, I'd not DM, because its very hard for a DM to 'prove himself'. All the odds are stacked in your favor to begin with, because you get to stack the deck. As a DM, much of my enjoyment comes from other players 'proving themselves'. You've known me long enough. Since when do I ever shut up? Some times I just feel the thing should speak for itself for a while, because sometimes people I debate against inadvertantly make my point more elegantly than I could. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low Magic Campaigns?
Top