Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Low Magic Campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3508391" data-attributes="member: 4937"><p>One the things that so annoys me about 3rd edition is that the default cultural setting appears to be 21st century America.  So many of the things you take for granted in that post are artifacts of our particular time and culture.  Thats why I was stunned by the assumption that lighted streets were default.  Things like menus in restuarants, instant gratification, retail stores, journalists, prices determined by markets, and so forth that I've seen banted about on these boards as must existing are largely artifacts of our current culture and technology and don't necessarily have any business being put into a fantasy campaign thoughtlessly (thoughtfully adding these things is another matter). </p><p></p><p>The culture found in default D&D has become such an anachronism that it is less alien for all its magical trappings than what can still be found in much of the modern third world.  Perhaps its because I've lived in the 3rd world, but I find this terribly confining, unimaginative, and for lack of a better word 'unrealistic'.  </p><p></p><p>You say that players have no motivation to value things which don't involve killing things.  To a certain extent you are right, in that there are very few rules for things that don't involve killing things.  But on the other hand, they don't value these things not because they are not valuable, but because they are not made to value them.  PC's don't value them because they know that the DM will ignore them, and so why should they value them?  If the DM ignores them, then there actual value is nothing.  Why should you eat if the universe doesn't demand you eat?  Why should you defecate if the unverse doesn't demand you do so?  Why should you bathe if you never get dirty or smelly?  Why should you worry about hygiene if you never get sick or infested with parasites?  Why should you own a home if you can carry everything you need on your back?  And so forth.  Now, I'm not saying that you should necessarily worry about these things as a DM.  It may suit your group to ignore the necessities of life in favor of killing things.  But don't claim that this isn't a choice you've made.  All I'm suggesting is that you shouldn't make this choice thoughtlessly, but after consideration.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3508391, member: 4937"] One the things that so annoys me about 3rd edition is that the default cultural setting appears to be 21st century America. So many of the things you take for granted in that post are artifacts of our particular time and culture. Thats why I was stunned by the assumption that lighted streets were default. Things like menus in restuarants, instant gratification, retail stores, journalists, prices determined by markets, and so forth that I've seen banted about on these boards as must existing are largely artifacts of our current culture and technology and don't necessarily have any business being put into a fantasy campaign thoughtlessly (thoughtfully adding these things is another matter). The culture found in default D&D has become such an anachronism that it is less alien for all its magical trappings than what can still be found in much of the modern third world. Perhaps its because I've lived in the 3rd world, but I find this terribly confining, unimaginative, and for lack of a better word 'unrealistic'. You say that players have no motivation to value things which don't involve killing things. To a certain extent you are right, in that there are very few rules for things that don't involve killing things. But on the other hand, they don't value these things not because they are not valuable, but because they are not made to value them. PC's don't value them because they know that the DM will ignore them, and so why should they value them? If the DM ignores them, then there actual value is nothing. Why should you eat if the universe doesn't demand you eat? Why should you defecate if the unverse doesn't demand you do so? Why should you bathe if you never get dirty or smelly? Why should you worry about hygiene if you never get sick or infested with parasites? Why should you own a home if you can carry everything you need on your back? And so forth. Now, I'm not saying that you should necessarily worry about these things as a DM. It may suit your group to ignore the necessities of life in favor of killing things. But don't claim that this isn't a choice you've made. All I'm suggesting is that you shouldn't make this choice thoughtlessly, but after consideration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low Magic Campaigns?
Top