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<blockquote data-quote="Raven Crowking" data-source="post: 3508626" data-attributes="member: 18280"><p>Well said.</p><p></p><p>As the various threads about the demise of print magazines shows, modern economics sometimes ignore the non-monetary value of moving wealth around. And much of this has, no doubt, to do with scale. If my potential customer pool is huge, I can afford to be rude. If I know that I'm liable to deal with the same person repeatedly, my generousity one day can be repaid manyfold later.</p><p></p><p>Another good example of this, btw, is in the LGS vs. FLGS threads. A FLGS, with its scale, is using a model where individual connections are more important than any individual sale. A LGS is one where either they don't "get" this, or the customer base is so large as to render it void.</p><p></p><p>Recently, I had a friend telling me he was upset because he wanted to buy a CGCed Iron Man #1. The book value was about $400 Canadian, but the guy who had it wanted $1,000, and wouldn't budge on the price. Clearly, while he was willing to part with IM #1, it wasn't worth it to him for "book value". </p><p></p><p>And, frankly, I strongly prefer a game in which a magic item is treated closer to that IM #1 than to a carrot in the supermarket. I can see some things being for sale in small quantities -- and I can easily see some things being given away to buy favour, goodwill, and service. I just don't expect a howitzer, a fine diamond ring, and a painting by Da Vinci to be available in Aisle 10 at Walmart anytime soon.</p><p></p><p>YMMV.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3508626, member: 18280"] Well said. As the various threads about the demise of print magazines shows, modern economics sometimes ignore the non-monetary value of moving wealth around. And much of this has, no doubt, to do with scale. If my potential customer pool is huge, I can afford to be rude. If I know that I'm liable to deal with the same person repeatedly, my generousity one day can be repaid manyfold later. Another good example of this, btw, is in the LGS vs. FLGS threads. A FLGS, with its scale, is using a model where individual connections are more important than any individual sale. A LGS is one where either they don't "get" this, or the customer base is so large as to render it void. Recently, I had a friend telling me he was upset because he wanted to buy a CGCed Iron Man #1. The book value was about $400 Canadian, but the guy who had it wanted $1,000, and wouldn't budge on the price. Clearly, while he was willing to part with IM #1, it wasn't worth it to him for "book value". And, frankly, I strongly prefer a game in which a magic item is treated closer to that IM #1 than to a carrot in the supermarket. I can see some things being for sale in small quantities -- and I can easily see some things being given away to buy favour, goodwill, and service. I just don't expect a howitzer, a fine diamond ring, and a painting by Da Vinci to be available in Aisle 10 at Walmart anytime soon. YMMV. RC [/QUOTE]
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