Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Low Magic Campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 3508778" data-attributes="member: 30001"><p>Ok, sorry.  I'll try to stick to the subject.</p><p></p><p></p><p></p><p>I think we have a problem with definitions here.  To me, a monopoly is a circumstancial modifier to a market price.  A custom that says that only nobles wear scarlet is a circumstantial modifier (and very well might make the trade a black market or non-existent).  But those are <em>exceptional</em> situations, and without a defined social context - simply saying that "you can't buy a +1 sword, but you can buy a normal sword" makes no sense.  That, IMO is just DM fiat.</p><p></p><p>So I don't know what we mean by "markets".  I've been talking about the idea of a BASELINE - so telling me that you can get more money for a horse from a rich merchant in the desert is, IMO, beside the point.  The exceptional situations are not the rule - and I don't really think they are in the medieval period of Europe - though I think those exceptions exist.  </p><p></p><p>If you're going to design a game why not assume a baseline price for everything, then people can come in and apply whatever modifiers they want.  But often times, I find that the reasoning behind why a wizard won't do anything for any amount of money to be superficial and unconvincing - it usually, IMO, is inconsistent with the context in which the wizard operates.</p><p></p><p></p><p></p><p>So fine, consistent strength scores are also idealized and completely unrealistic, but where are you going to start?  Throw out the idea of any baseline?  </p><p></p><p></p><p></p><p>Maybe not - but those things are specific to time and place, and would be campaign issues.  Simply not listing a price with magic items is taking an exception and making it the rule.</p><p></p><p></p><p></p><p>That's not the case in the Roman era, where goods were available out of season - where greenhouses were developed for Emporers for just such reasons.  Granted though, these are all exceptions.  If you want to sell wheat for a different price than in the summer then fine - but imagine the game system that does this - again, I think a baseline is a simple solution.</p><p></p><p></p><p></p><p>You listed "instant gratification" as a feature unique to the 21st century, which along with the other things you listed, I thought was an oversimplification.  Again, we're talking about adventurers who often have 10's of thousands of GP to spend - I don't think the life of a peasant is going to be all that helpful.  I ask you to keep this in mind on the subject of whether or not I'm "whittling down" the definition - because I think it's relevant to the circumstances of the game.</p><p></p><p></p><p></p><p>Everyone has slept in the presence of someone with BO and I don't think fatigue modifiers apply.  That, IMO, is an example of the DM overreaction in order to make a point.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3508778, member: 30001"] Ok, sorry. I'll try to stick to the subject. I think we have a problem with definitions here. To me, a monopoly is a circumstancial modifier to a market price. A custom that says that only nobles wear scarlet is a circumstantial modifier (and very well might make the trade a black market or non-existent). But those are [i]exceptional[/i] situations, and without a defined social context - simply saying that "you can't buy a +1 sword, but you can buy a normal sword" makes no sense. That, IMO is just DM fiat. So I don't know what we mean by "markets". I've been talking about the idea of a BASELINE - so telling me that you can get more money for a horse from a rich merchant in the desert is, IMO, beside the point. The exceptional situations are not the rule - and I don't really think they are in the medieval period of Europe - though I think those exceptions exist. If you're going to design a game why not assume a baseline price for everything, then people can come in and apply whatever modifiers they want. But often times, I find that the reasoning behind why a wizard won't do anything for any amount of money to be superficial and unconvincing - it usually, IMO, is inconsistent with the context in which the wizard operates. So fine, consistent strength scores are also idealized and completely unrealistic, but where are you going to start? Throw out the idea of any baseline? Maybe not - but those things are specific to time and place, and would be campaign issues. Simply not listing a price with magic items is taking an exception and making it the rule. That's not the case in the Roman era, where goods were available out of season - where greenhouses were developed for Emporers for just such reasons. Granted though, these are all exceptions. If you want to sell wheat for a different price than in the summer then fine - but imagine the game system that does this - again, I think a baseline is a simple solution. You listed "instant gratification" as a feature unique to the 21st century, which along with the other things you listed, I thought was an oversimplification. Again, we're talking about adventurers who often have 10's of thousands of GP to spend - I don't think the life of a peasant is going to be all that helpful. I ask you to keep this in mind on the subject of whether or not I'm "whittling down" the definition - because I think it's relevant to the circumstances of the game. Everyone has slept in the presence of someone with BO and I don't think fatigue modifiers apply. That, IMO, is an example of the DM overreaction in order to make a point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low Magic Campaigns?
Top