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<blockquote data-quote="Imp" data-source="post: 3509258" data-attributes="member: 40094"><p>Can I add that – by way of note-sharing or just general clarification – that I'm not real given to always roleplaying the webs of intrigue and fealty that come with the buying and selling of magic items and big treasures, but instead I work that stuff into the background, and reserve the right to use that sort of thing, even sometimes the player-robbing, as plot hooks? (There's no stronger plot hook than HE TOOK MAH GOLD!) Also, that one of the virtues of 3e that I like to exploit is that it's suited to episodic adventures in a way that the grind of 1e was not? And in that case, handwaving what PCs do with their money over a course of a couple months or years, instead of a course of days or weeks, makes for more plausible finessing? There's no reason to play this stuff out if it interferes with a story – but if you're doing a level 1 to 20 skyrocket in the course of three game months, that's pretty crazy stuff if you think about it, and it makes sense to come up with a suitably crazy way to make loot fungible. I'm always tempted to have PCs just sacrifice their stuff on an altar and poof comes the item from outer-plane-spirit types who have taken an interest in the extraordinary events the PCs must be dealing with for them to rise in power so metorically.</p></blockquote><p></p>
[QUOTE="Imp, post: 3509258, member: 40094"] Can I add that – by way of note-sharing or just general clarification – that I'm not real given to always roleplaying the webs of intrigue and fealty that come with the buying and selling of magic items and big treasures, but instead I work that stuff into the background, and reserve the right to use that sort of thing, even sometimes the player-robbing, as plot hooks? (There's no stronger plot hook than HE TOOK MAH GOLD!) Also, that one of the virtues of 3e that I like to exploit is that it's suited to episodic adventures in a way that the grind of 1e was not? And in that case, handwaving what PCs do with their money over a course of a couple months or years, instead of a course of days or weeks, makes for more plausible finessing? There's no reason to play this stuff out if it interferes with a story – but if you're doing a level 1 to 20 skyrocket in the course of three game months, that's pretty crazy stuff if you think about it, and it makes sense to come up with a suitably crazy way to make loot fungible. I'm always tempted to have PCs just sacrifice their stuff on an altar and poof comes the item from outer-plane-spirit types who have taken an interest in the extraordinary events the PCs must be dealing with for them to rise in power so metorically. [/QUOTE]
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