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<blockquote data-quote="gizmo33" data-source="post: 3511070" data-attributes="member: 30001"><p>As I said in a previous post, according to my estimates the prices for the "Trade Goods" given in the 3E PHB are in the neighborhood of historical prices when compared against the wage price. The prices for weapons and ships and stuff like that though, are a lot weirder.</p><p></p><p>A coin in DnD is significantly heavier AFAIK than it's historical counterpart. Without that consideration though, I don't really think the prices are all the crazy for the core goods (trade goods and labor). Then again, PC adventurers are dealing in diamonds and weapons and stuff - and those prices might be way off the mark.</p><p></p><p></p><p></p><p>The Craft rules in the PHB IMO make no sense what-so-ever. Though I suppose they're convenient for game purposes. According to the craft rules, the "value added" for labor for making a longsword is exactly the same as the value added for making a gold necklace. IMO if you relied upon it too much, assuming that every good or service had exactly the same ratio of labor to raw material would yield ridiculous results and that's what the Craft rules appear to do IMO.</p><p></p><p></p><p></p><p>As I understand it silver from the "New World" made a huge difference in it's value, and that was one of the turning points also. I've read Islamic history somewhere that said that gold and silver exchanged at about the same rate and other strange things like that. At one point I came across the 10:1 value for a certain historical time and place that I don't recall. Since most historical prices are given in terms of silver, the value of gold isn't much of an issue to me.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3511070, member: 30001"] As I said in a previous post, according to my estimates the prices for the "Trade Goods" given in the 3E PHB are in the neighborhood of historical prices when compared against the wage price. The prices for weapons and ships and stuff like that though, are a lot weirder. A coin in DnD is significantly heavier AFAIK than it's historical counterpart. Without that consideration though, I don't really think the prices are all the crazy for the core goods (trade goods and labor). Then again, PC adventurers are dealing in diamonds and weapons and stuff - and those prices might be way off the mark. The Craft rules in the PHB IMO make no sense what-so-ever. Though I suppose they're convenient for game purposes. According to the craft rules, the "value added" for labor for making a longsword is exactly the same as the value added for making a gold necklace. IMO if you relied upon it too much, assuming that every good or service had exactly the same ratio of labor to raw material would yield ridiculous results and that's what the Craft rules appear to do IMO. As I understand it silver from the "New World" made a huge difference in it's value, and that was one of the turning points also. I've read Islamic history somewhere that said that gold and silver exchanged at about the same rate and other strange things like that. At one point I came across the 10:1 value for a certain historical time and place that I don't recall. Since most historical prices are given in terms of silver, the value of gold isn't much of an issue to me. [/QUOTE]
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