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General Tabletop Discussion
*Dungeons & Dragons
Low Magic/Classic Swords/Sorcery in D&D 3.X
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<blockquote data-quote="Votan" data-source="post: 4928394" data-attributes="member: 18680"><p>I am just playing around, in my head, with how one might do a more classical swords and sorcery campaign using D&D 3.X; think King Arthur, Lord of the Rings or Conan. </p><p></p><p>If one restricted oneself to the PHB, DMG and MM (maybe complete warriror???) then the creep in spellpower would be mitigated. Similarily, the elite array might also make power curves less impressive. </p><p></p><p>I am curious as to thoughts about any or all of the following house rules:</p><p></p><p>Looking at the PHB spells only, removing all transmutation and conjuration spells (except the Conjuration (healing)) subtype --> Does this leave obvious mechanical holes? </p><p></p><p>The only thing I could come up with is that the Druid looks rather good, all of a sudden. </p><p></p><p>Is alignment (for PCs as opposed to outsiders and undead) really needed in modern D&D? </p><p></p><p>Is a 20 level limit a serious concern? </p><p></p><p>What about a magic item pool? The idea is to make wealth per level a limit on how much magic a character can use (bond) -- with crafting feats people would end up with enough picked items that melee classes still do well at higher levels but one doesn't have to monitor wealth as closely (one can overshoot a bit). Maybe make a limit that no one item can exceed 50% of the wealth by level size? </p><p></p><p>Are prestige classes required to make the game interesting? </p><p></p><p>What about fractional BAB and Saves? Or does the book version work just as well? </p><p></p><p></p><p>Thoughts, comments, criticisms? Or should I just go with D&D 4.0 which seems to have this flavor out of the box?</p></blockquote><p></p>
[QUOTE="Votan, post: 4928394, member: 18680"] I am just playing around, in my head, with how one might do a more classical swords and sorcery campaign using D&D 3.X; think King Arthur, Lord of the Rings or Conan. If one restricted oneself to the PHB, DMG and MM (maybe complete warriror???) then the creep in spellpower would be mitigated. Similarily, the elite array might also make power curves less impressive. I am curious as to thoughts about any or all of the following house rules: Looking at the PHB spells only, removing all transmutation and conjuration spells (except the Conjuration (healing)) subtype --> Does this leave obvious mechanical holes? The only thing I could come up with is that the Druid looks rather good, all of a sudden. Is alignment (for PCs as opposed to outsiders and undead) really needed in modern D&D? Is a 20 level limit a serious concern? What about a magic item pool? The idea is to make wealth per level a limit on how much magic a character can use (bond) -- with crafting feats people would end up with enough picked items that melee classes still do well at higher levels but one doesn't have to monitor wealth as closely (one can overshoot a bit). Maybe make a limit that no one item can exceed 50% of the wealth by level size? Are prestige classes required to make the game interesting? What about fractional BAB and Saves? Or does the book version work just as well? Thoughts, comments, criticisms? Or should I just go with D&D 4.0 which seems to have this flavor out of the box? [/QUOTE]
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Low Magic/Classic Swords/Sorcery in D&D 3.X
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