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Low magic custom classes
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<blockquote data-quote="Hammerhead" data-source="post: 271081" data-attributes="member: 73"><p>There might be a problem with your cleric and druied mage variants. What do you get when you combine unlimited spells per day (balanced by ability and subdual damage) with healing magic for both HP and ability damage? A potential infinite loop. </p><p></p><p>With a high Will save, those casters can cast Lesser Restoration to remove more ability damage than they take. With a +10 Will save at level 8 (14 WIS and Iron Will), the caster could cast Lesser Restoration with only a 10% chance of taking ability damage. So he gains 2.5 points back, and loses .25. The CLW to remove his subdual damage deals an average of .065 damage, so the caster gains a bit more than 2 INT points each cycle. So he can cast an Extended Bull's STR for 4 subdual and less than 1/2 an INT. By combining Lesser Restorations with Cure Light Wounds, he could keep ahead on both HP and Int damage. 4th level spells would be a bit dicier, but he should still keep ahead. </p><p></p><p>So the "cleric" casts some long duration buff spells, then cures his damage, then repeats. Assuming he isn't striken by a bout of terrible luck, then he could nail everyone in the group with Bull's STR, Endurance, GMW, and Magic Vestment. And he could also sling some auguries and divinations, too.</p><p></p><p>A "druid" could pull the same trick, but their spells wouldn't work as well for it.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 271081, member: 73"] There might be a problem with your cleric and druied mage variants. What do you get when you combine unlimited spells per day (balanced by ability and subdual damage) with healing magic for both HP and ability damage? A potential infinite loop. With a high Will save, those casters can cast Lesser Restoration to remove more ability damage than they take. With a +10 Will save at level 8 (14 WIS and Iron Will), the caster could cast Lesser Restoration with only a 10% chance of taking ability damage. So he gains 2.5 points back, and loses .25. The CLW to remove his subdual damage deals an average of .065 damage, so the caster gains a bit more than 2 INT points each cycle. So he can cast an Extended Bull's STR for 4 subdual and less than 1/2 an INT. By combining Lesser Restorations with Cure Light Wounds, he could keep ahead on both HP and Int damage. 4th level spells would be a bit dicier, but he should still keep ahead. So the "cleric" casts some long duration buff spells, then cures his damage, then repeats. Assuming he isn't striken by a bout of terrible luck, then he could nail everyone in the group with Bull's STR, Endurance, GMW, and Magic Vestment. And he could also sling some auguries and divinations, too. A "druid" could pull the same trick, but their spells wouldn't work as well for it. [/QUOTE]
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