Desdichado
Hero
Heh. Yeah, I know--this topic seems to always get caught up in some bizarre controversy. Still, it's been a long time since I saw a thread on it, and I'm curious if anyone's come up with any new strategies for adopting LM/GNG to their games since then.
I've personally backed off a little bit on the more "punishing" mechanics in favor of simpler stuff. My homebrew's seemingly randomly accreted set of d20 mechanics has now been replaced with d20 Modern + d20 Past (Shadow Stalkers(TM) campaign model. With a handful of very minor adoptions from Unearthed Arcana.
One rule that I've found particularly helpful is armor as damage conversion. True; it makes the game less grim, but it also makes the game move along without bogging down too much with recovering from injuries.
Come to think of it, the mechanics of my game aren't so GNG, although they certainly are LM. It's more the details of what's going on in the setting and in the campaigns where the GNG gets to come out.
I've personally backed off a little bit on the more "punishing" mechanics in favor of simpler stuff. My homebrew's seemingly randomly accreted set of d20 mechanics has now been replaced with d20 Modern + d20 Past (Shadow Stalkers(TM) campaign model. With a handful of very minor adoptions from Unearthed Arcana.
One rule that I've found particularly helpful is armor as damage conversion. True; it makes the game less grim, but it also makes the game move along without bogging down too much with recovering from injuries.
Come to think of it, the mechanics of my game aren't so GNG, although they certainly are LM. It's more the details of what's going on in the setting and in the campaigns where the GNG gets to come out.