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Low-magic/High-magic: The casting or the spells?
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<blockquote data-quote="Azgulor" data-source="post: 2582485" data-attributes="member: 14291"><p>No, I like the idea of spells. I'd prefer something that permits powerful magic at high levels, but magic that is more subtle. Mainly, I want to preserve the medieval feel of the setting - I don't want every castle to have be built around the idea of defending against people flying over the walls like Superman. I guess by way of example, I don't like Teleport and Fly, but don't have a problem with higher level spells enabling the caster to turn into a bird (and only a bird) or even Wind Walk.</p><p></p><p>It doesn't have to be low-magic per se or grim-n-gritty. It does have to get away from the D&D feel, however. As another example, I probably wouldn't have a problem with Hold Person if it was either A) a higher level spell or B) required the caster to maintain contact with the Held party - either maintaining eye contact, the frozen party must hear the caster's voice, the hold only lasting while the caster sings, etc.</p><p></p><p>I've thought about trying to tweak the existing system like my Hold Person example above, but I don't want to spend what little prep time I have on rewriting the spells if I don't have to.</p><p></p><p>If AE by default, results in a lower magic feel than D&D and uses different spells, I might have to check it out. I assume that the spells could be removed wholesale and combined with TW or GT spellcasting if AE's isn't to my liking?</p><p></p><p>Thanks,</p><p></p><p>Azgulor</p></blockquote><p></p>
[QUOTE="Azgulor, post: 2582485, member: 14291"] No, I like the idea of spells. I'd prefer something that permits powerful magic at high levels, but magic that is more subtle. Mainly, I want to preserve the medieval feel of the setting - I don't want every castle to have be built around the idea of defending against people flying over the walls like Superman. I guess by way of example, I don't like Teleport and Fly, but don't have a problem with higher level spells enabling the caster to turn into a bird (and only a bird) or even Wind Walk. It doesn't have to be low-magic per se or grim-n-gritty. It does have to get away from the D&D feel, however. As another example, I probably wouldn't have a problem with Hold Person if it was either A) a higher level spell or B) required the caster to maintain contact with the Held party - either maintaining eye contact, the frozen party must hear the caster's voice, the hold only lasting while the caster sings, etc. I've thought about trying to tweak the existing system like my Hold Person example above, but I don't want to spend what little prep time I have on rewriting the spells if I don't have to. If AE by default, results in a lower magic feel than D&D and uses different spells, I might have to check it out. I assume that the spells could be removed wholesale and combined with TW or GT spellcasting if AE's isn't to my liking? Thanks, Azgulor [/QUOTE]
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Low-magic/High-magic: The casting or the spells?
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