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Low-magic/High-magic: The casting or the spells?
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<blockquote data-quote="Stormborn" data-source="post: 2583171" data-attributes="member: 14041"><p>Personally I prefer a system that uses somethign other than nonleathal damage or ability damage to make it "low magic." As none exist that I know of for d20 I have had tomake my own. Since its forethcoming in a book by Highmoon I wont divulge much of it here. </p><p></p><p>But I can give a suggestion.</p><p>Find a spell system that uses skill based magic and set DCs for what you feel are effects that are roughly equivalent to spell levels. For any spell cast of DC X then the caster must spend Magic Points Y. Magic Points are gained through certain specific ritual activites that can be as complex as your campaign needs, and which can be different for every single caster. Costs can be adjusted up or down in conjuction with replinshment rates to set a certain feel or level of magic. Further, spells known can be limited either by feats or by an ability score.</p><p></p><p>Noone knows too many spells, but spells can be powerful if need be but costly. The real key is enforcing the rituals needed for magic points (whatever you choose to call them.)</p><p></p><p>Or go buy Unknown Armies (not d20) and use its magic system.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2583171, member: 14041"] Personally I prefer a system that uses somethign other than nonleathal damage or ability damage to make it "low magic." As none exist that I know of for d20 I have had tomake my own. Since its forethcoming in a book by Highmoon I wont divulge much of it here. But I can give a suggestion. Find a spell system that uses skill based magic and set DCs for what you feel are effects that are roughly equivalent to spell levels. For any spell cast of DC X then the caster must spend Magic Points Y. Magic Points are gained through certain specific ritual activites that can be as complex as your campaign needs, and which can be different for every single caster. Costs can be adjusted up or down in conjuction with replinshment rates to set a certain feel or level of magic. Further, spells known can be limited either by feats or by an ability score. Noone knows too many spells, but spells can be powerful if need be but costly. The real key is enforcing the rituals needed for magic points (whatever you choose to call them.) Or go buy Unknown Armies (not d20) and use its magic system. [/QUOTE]
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Low-magic/High-magic: The casting or the spells?
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