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<blockquote data-quote="painandgreed" data-source="post: 1801012" data-attributes="member: 24969"><p>How about not letting anybody start as a pure spell casters. They all start out as other classes and if they want to become spell casters, they must do so in game. I'd control it the most by controling training and learning new spells. </p><p></p><p>Other solutions would be easy to explain to players and not deviate from the normal rules. Perhaps sayint hat magic still doesn't work right and casting a spell drains some of the life force causing the spell level in HP damage. They could cast the spells if they needed to but it would cost them. They'd also might be needing to pick up level in other things just to cast their spells. </p><p></p><p>Or, just make up new spell casting classes with better skills, hit dice, and slower spell progression and only allow them in your campaign. That way, players wouldn't that are familiar with 3E wouldn't have trouble continuously making mental edits for your world.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1801012, member: 24969"] How about not letting anybody start as a pure spell casters. They all start out as other classes and if they want to become spell casters, they must do so in game. I'd control it the most by controling training and learning new spells. Other solutions would be easy to explain to players and not deviate from the normal rules. Perhaps sayint hat magic still doesn't work right and casting a spell drains some of the life force causing the spell level in HP damage. They could cast the spells if they needed to but it would cost them. They'd also might be needing to pick up level in other things just to cast their spells. Or, just make up new spell casting classes with better skills, hit dice, and slower spell progression and only allow them in your campaign. That way, players wouldn't that are familiar with 3E wouldn't have trouble continuously making mental edits for your world. [/QUOTE]
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