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Low Magic in D&D - How'd it work out for you?
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<blockquote data-quote="ejja_1" data-source="post: 3920299" data-attributes="member: 7880"><p>In some of the campaigns I have run I limited the commoness of magic items, instead most players found masterwork items created by grand masters of thier art. Masterwork items are not common and generally cant be purchased unless you are nobility or have a large sum of money with which to buy them.</p><p></p><p>Spellcasters are few and far between, this doesnt mean a character cannot choose to be a spellcaster they just have a harder time of it. There are no shops or public guilds were they can purchase spell books or the like, and the public treats spellcasters like witchs in old salem. </p><p></p><p>Some of the harder monsters that require enchanted weapons to hit them I have either nerfed or increased thier CR depending on the rule set being used.</p><p></p><p>In 3.5 I have added requirements beyond what is already stated for the magic item creation feats, by either adding components that are rare or hard to obtain or by adding a training pre requisit for that feat.</p></blockquote><p></p>
[QUOTE="ejja_1, post: 3920299, member: 7880"] In some of the campaigns I have run I limited the commoness of magic items, instead most players found masterwork items created by grand masters of thier art. Masterwork items are not common and generally cant be purchased unless you are nobility or have a large sum of money with which to buy them. Spellcasters are few and far between, this doesnt mean a character cannot choose to be a spellcaster they just have a harder time of it. There are no shops or public guilds were they can purchase spell books or the like, and the public treats spellcasters like witchs in old salem. Some of the harder monsters that require enchanted weapons to hit them I have either nerfed or increased thier CR depending on the rule set being used. In 3.5 I have added requirements beyond what is already stated for the magic item creation feats, by either adding components that are rare or hard to obtain or by adding a training pre requisit for that feat. [/QUOTE]
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