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Low Magic in D&D - How'd it work out for you?
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<blockquote data-quote="Huw" data-source="post: 3920615" data-attributes="member: 33093"><p>I ran a "no middle magic" campaign. That is to say, spells, potions and even wands were relatively common, but permanent magical items were either powerful or non-existant.</p><p></p><p>Example: The party got their first magical weapon - a +2 sword with a minor extra power and a couple of minor drawbacks - at 5th level. They also had a ring of elemental command by 7th level (which they'd activated properly by 10th). Also, by 10th level, there were about 6 permanent items in a party of 8. Many of these got swapped around - I rarely had all 8 players at once.</p><p></p><p>Worked well. The characters had a good selection of silver and cold iron weapons (I'd altered many monsters so that one of these would work), and made good use of potions.</p></blockquote><p></p>
[QUOTE="Huw, post: 3920615, member: 33093"] I ran a "no middle magic" campaign. That is to say, spells, potions and even wands were relatively common, but permanent magical items were either powerful or non-existant. Example: The party got their first magical weapon - a +2 sword with a minor extra power and a couple of minor drawbacks - at 5th level. They also had a ring of elemental command by 7th level (which they'd activated properly by 10th). Also, by 10th level, there were about 6 permanent items in a party of 8. Many of these got swapped around - I rarely had all 8 players at once. Worked well. The characters had a good selection of silver and cold iron weapons (I'd altered many monsters so that one of these would work), and made good use of potions. [/QUOTE]
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