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Low Magic in D&D - How'd it work out for you?
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 3922764" data-attributes="member: 22721"><p>Easily dealt with using a trick I learned on here.</p><p>Characters cannot use 8 hours to recover until at least 8 hours have passed since their last 8 hour rest period. </p><p>PCs go to bed at 11pm, get up at 7am, eat and adventure until 8:00am and decide to rest again because they haven't managed their resources wisely? Sure, but your rest won't start counting toward the rest needed to recover HPs/spells/class abilities/etc until 3pm.</p><p>So the PCs can choose just hang out in one place from 8am to 3pm, doing nothing and afraid to continue adventuring without replenshing themselves (including going further into the dungeon/finding the princess/McGuffin/whatever) or can continue on, using due diligence in consuming the resources they have remaining and tomorrow, plan better.</p><p></p><p>The former choice will mean holding position in a possibly hostile environment like a dungeon or forest for 15 hours (8am-3pm and then the 8 to get the rest needed to recover spells and HPs), braving wandering monsters and just generally unheroic. Even if in a safe location, that's another night spent at the inn with gold going out and little coming in.</p><p>Possibly falling behind on the quest if it is time critical.</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 3922764, member: 22721"] Easily dealt with using a trick I learned on here. Characters cannot use 8 hours to recover until at least 8 hours have passed since their last 8 hour rest period. PCs go to bed at 11pm, get up at 7am, eat and adventure until 8:00am and decide to rest again because they haven't managed their resources wisely? Sure, but your rest won't start counting toward the rest needed to recover HPs/spells/class abilities/etc until 3pm. So the PCs can choose just hang out in one place from 8am to 3pm, doing nothing and afraid to continue adventuring without replenshing themselves (including going further into the dungeon/finding the princess/McGuffin/whatever) or can continue on, using due diligence in consuming the resources they have remaining and tomorrow, plan better. The former choice will mean holding position in a possibly hostile environment like a dungeon or forest for 15 hours (8am-3pm and then the 8 to get the rest needed to recover spells and HPs), braving wandering monsters and just generally unheroic. Even if in a safe location, that's another night spent at the inn with gold going out and little coming in. Possibly falling behind on the quest if it is time critical. [/QUOTE]
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