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General Tabletop Discussion
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Low magic Item creation mechanics discussion
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3041535" data-attributes="member: 39867"><p>Yea, I read weapons of legacy. Great book, though I didn't like the necessity of the penalties and the ritual feats, penalizing a character on 2 fronts for something he could just get through item creation rules. </p><p>Perhaps a "bonded weapon/item" rule may be needed, like a feat to take, that lets you "unlock" the power of the Item beyond +1. (Though this penalizes Item Crafters doubly, since they need the bond feat (If it is a feat) and their craft feat)</p><p>Perhaps (and this is pretty evil) the cost for wielding such an item could be "passed on" so to speak to anyone who uses it. Ex (Cause that was a vague half thought): Wizard X crafts the Throne of Chaos, a powerful item. It costs him 2 points of permenent constitution, but he can use it without penalty. Then Fighter Y comes and kills Wizard X, and sits in the throne. He or she Loses 2 points on Con (or maybe just one), but can now use the throne's powers (Assuming it lets him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p>Perhaps the con loss or such would only happen if you lose the item. (Representing a spiritual bond being broken, and returning if you reclaim it) The crafter lost the con because He invested His spirit into it, so as long as he has it, it never "attaches" to him because it allready is.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3041535, member: 39867"] Yea, I read weapons of legacy. Great book, though I didn't like the necessity of the penalties and the ritual feats, penalizing a character on 2 fronts for something he could just get through item creation rules. Perhaps a "bonded weapon/item" rule may be needed, like a feat to take, that lets you "unlock" the power of the Item beyond +1. (Though this penalizes Item Crafters doubly, since they need the bond feat (If it is a feat) and their craft feat) Perhaps (and this is pretty evil) the cost for wielding such an item could be "passed on" so to speak to anyone who uses it. Ex (Cause that was a vague half thought): Wizard X crafts the Throne of Chaos, a powerful item. It costs him 2 points of permenent constitution, but he can use it without penalty. Then Fighter Y comes and kills Wizard X, and sits in the throne. He or she Loses 2 points on Con (or maybe just one), but can now use the throne's powers (Assuming it lets him :)) Perhaps the con loss or such would only happen if you lose the item. (Representing a spiritual bond being broken, and returning if you reclaim it) The crafter lost the con because He invested His spirit into it, so as long as he has it, it never "attaches" to him because it allready is. [/QUOTE]
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Low magic Item creation mechanics discussion
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