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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Low magic/low healing in 4E?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6004943" data-attributes="member: 1165"><p>When going into old-school gaming, one needs to be critical of any rules changes. There's lots of good stuff in old-school gaming, but lots of bad stuff too.</p><p></p><p>By cutting healing, you end up exasperating the 15 minute day problem. (Some DMs don't have to worry about this, but they're probably not running low healing campaigns.) Worse, most of the 15MD cures won't fix the game, because the problem isn't PCs being wimps. The problem is the heroes will be killed during combat without the healing... which isn't really a big problem in one fight (fight smarter!) but is a real problem if they need to fight more than once in a day. The end result - after one combat, the heroes hunker down and refuse to move, plot be damned, until they're healed. Even if that takes days, or (in the non-d20 version of A Song of Ice and Fire) weeks! If you want PCs to not fight, sure that's fine, but you should use some system other than D&D.</p><p></p><p>I've been in so many campaigns and game systems where healing is limited it's easier to list the exception - D&D and d20 Modern (the latter only if you know about the Surgery rules; we didn't know that in our first campaign and ran into the listed problem).</p><p></p><p>This kind of gaming sounds punitive. Punish PCs for doing something stupid. Okay, but what if a PC is unlucky? Or if they come up with a good plan, but they didn't have all the facts and ended up getting trounced anyway?</p><p></p><p>Based on my experience, if you really had to limit healing, you're better off limiting in-combat healing than out-of-combat healing. (In other words, don't nerf or reduce healing surges, and even let the heroes heal fully during an extended rest. The heroes will suffer greatly <em>during</em> combat, as they'll be gaming without much of a safety net, and will game more cautiously. Gamma World is much like this, even with Second Wind [as a minor action, no less!] along with d20 Modern with Surgery.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6004943, member: 1165"] When going into old-school gaming, one needs to be critical of any rules changes. There's lots of good stuff in old-school gaming, but lots of bad stuff too. By cutting healing, you end up exasperating the 15 minute day problem. (Some DMs don't have to worry about this, but they're probably not running low healing campaigns.) Worse, most of the 15MD cures won't fix the game, because the problem isn't PCs being wimps. The problem is the heroes will be killed during combat without the healing... which isn't really a big problem in one fight (fight smarter!) but is a real problem if they need to fight more than once in a day. The end result - after one combat, the heroes hunker down and refuse to move, plot be damned, until they're healed. Even if that takes days, or (in the non-d20 version of A Song of Ice and Fire) weeks! If you want PCs to not fight, sure that's fine, but you should use some system other than D&D. I've been in so many campaigns and game systems where healing is limited it's easier to list the exception - D&D and d20 Modern (the latter only if you know about the Surgery rules; we didn't know that in our first campaign and ran into the listed problem). This kind of gaming sounds punitive. Punish PCs for doing something stupid. Okay, but what if a PC is unlucky? Or if they come up with a good plan, but they didn't have all the facts and ended up getting trounced anyway? Based on my experience, if you really had to limit healing, you're better off limiting in-combat healing than out-of-combat healing. (In other words, don't nerf or reduce healing surges, and even let the heroes heal fully during an extended rest. The heroes will suffer greatly [i]during[/i] combat, as they'll be gaming without much of a safety net, and will game more cautiously. Gamma World is much like this, even with Second Wind [as a minor action, no less!] along with d20 Modern with Surgery.) [/QUOTE]
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Low magic/low healing in 4E?
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