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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Low magic/low healing in 4E?
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<blockquote data-quote="Dragonblade" data-source="post: 6005713" data-attributes="member: 2804"><p>I owned the core book a long time ago before I sold it. So I'm vaguely familiar with the setting. Essentially, a LotR where Sauron wins.</p><p></p><p>For a 4e conversion, I would ban the divine power source, kind of like they did with Dark Sun. Leaving players to take Martial, Arcane, or Primal. Possibly Psionic, but that doesn't necessarily fit the LotR-esque feel they are going for, so I'd probably ban Psionic as well.</p><p></p><p>Flavor-wise that would be sufficient, I think. Everything else can be achieved through narrative and role-play. I don't think you would need to mess around with healing at all. Perhaps, as has been suggested, you could modify the disease rules to create a long term injury track, or a even borrow the one from SW Saga Edition.</p><p></p><p>But I agree with the previous poster that a 4e Midnight would work best where the heroes are actually badass heroes. They are just all alone against an overwhelming and pervasive darkness. 4e wouldn't work as well in a game where the DM wants their players struggling to figure out where their next meal is going to come from. Personally, I don't think 3e does that kind of campaign very well either. For that kind of survivalist game of Midnight, I'd recommend tracking down a copy of Green Ronin's 2nd Edition Warhammer Fantasy Role-play and use that instead.</p><p></p><p>A lot of poorly designed d20 games tried the whole "let's limit healing for flavor!" schtick back in the day. IK d20 is the example I'm most familiar with. And the results were not good.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 6005713, member: 2804"] I owned the core book a long time ago before I sold it. So I'm vaguely familiar with the setting. Essentially, a LotR where Sauron wins. For a 4e conversion, I would ban the divine power source, kind of like they did with Dark Sun. Leaving players to take Martial, Arcane, or Primal. Possibly Psionic, but that doesn't necessarily fit the LotR-esque feel they are going for, so I'd probably ban Psionic as well. Flavor-wise that would be sufficient, I think. Everything else can be achieved through narrative and role-play. I don't think you would need to mess around with healing at all. Perhaps, as has been suggested, you could modify the disease rules to create a long term injury track, or a even borrow the one from SW Saga Edition. But I agree with the previous poster that a 4e Midnight would work best where the heroes are actually badass heroes. They are just all alone against an overwhelming and pervasive darkness. 4e wouldn't work as well in a game where the DM wants their players struggling to figure out where their next meal is going to come from. Personally, I don't think 3e does that kind of campaign very well either. For that kind of survivalist game of Midnight, I'd recommend tracking down a copy of Green Ronin's 2nd Edition Warhammer Fantasy Role-play and use that instead. A lot of poorly designed d20 games tried the whole "let's limit healing for flavor!" schtick back in the day. IK d20 is the example I'm most familiar with. And the results were not good. [/QUOTE]
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Low magic/low healing in 4E?
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