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*Dungeons & Dragons
Low magic player characters in D&D 5e
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<blockquote data-quote="ninjayeti" data-source="post: 6543093" data-attributes="member: 6789120"><p>Maybe instead of restricting casters with rules changes you set your game in a world where spellcasting is illegal and casters will be hunted down by the church or state as witches if they openly use magic? This would make players think twice about playing a caster and also force casters to limit their abilities to avoid drawing attention. If you didn't want to do a full Spanish Inquisition/Salem Witch Trial vibe you could try something like the Retribution of Scyrah in the Iron Kingdoms setting. </p><p></p><p>Or maybe magic is dangerous and casting spells runs the risk of something bad happening? Insanity, drawing the attention of demons, poking holes in the fabric of space/time? And casting multiple spells in a short period of time drives the risks exponentially so casters are only going to cut loose when they are truly in a life and death situation. Several RPGs, from White Wolf's Mage to Warhammer Fantasy have used these kinds of rules. </p><p></p><p>Personally I would think about a game system like Iron Heroes for a low magic campaign, but if I was going to do 5E low magic I would think about something along these lines.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 6543093, member: 6789120"] Maybe instead of restricting casters with rules changes you set your game in a world where spellcasting is illegal and casters will be hunted down by the church or state as witches if they openly use magic? This would make players think twice about playing a caster and also force casters to limit their abilities to avoid drawing attention. If you didn't want to do a full Spanish Inquisition/Salem Witch Trial vibe you could try something like the Retribution of Scyrah in the Iron Kingdoms setting. Or maybe magic is dangerous and casting spells runs the risk of something bad happening? Insanity, drawing the attention of demons, poking holes in the fabric of space/time? And casting multiple spells in a short period of time drives the risks exponentially so casters are only going to cut loose when they are truly in a life and death situation. Several RPGs, from White Wolf's Mage to Warhammer Fantasy have used these kinds of rules. Personally I would think about a game system like Iron Heroes for a low magic campaign, but if I was going to do 5E low magic I would think about something along these lines. [/QUOTE]
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