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Low magic player characters in D&D 5e
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<blockquote data-quote="EzekielRaiden" data-source="post: 6543477" data-attributes="member: 6790260"><p>Sure, why not? Some editions are better than others, of course, but that goes without saying. I'm not sure 5e is among the <em>better</em> ones for it, what with the near lack of in-combat non-magical healing, but it can still be done. Particularly if there are, as mentioned, "hedge magic" rituals for things like healing.</p><p></p><p>Another option, if you think unlimited cantrips are a problem: You can cast *a* cantrip per short rest per character level you possess. Maybe up it to twice per character level at level 5, then without limit beyond level 10 (since, functionally speaking, 20 cantrips per short rest = average 8 cantrips per combat, well over what you could reasonably expect to use). This would mean that, for the first few levels, a Wizard (frex) will be lucky to have the luxury of casting more than one cantrip spell per combat. You could also see about delaying the spell progressions of caster classes, delaying the effect of Arcane Recovery, etc. Probably don't want to delay things too much--maybe drag things out for two levels and compress together the spell progressions for the highest levels? All of this is of course highly speculative and likely to make life very hard on low-level casters, but hopefully anyone playing a caster in such a universe accepts this burden.</p><p></p><p>I personally think it would be far less effort to just play an edition that has a large suite of strictly non-magical character options...but I doubt you'd be asking about it in a 5e forum if you were open to playing other editions, so I doubt that advice will be of much use to you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6543477, member: 6790260"] Sure, why not? Some editions are better than others, of course, but that goes without saying. I'm not sure 5e is among the [I]better[/I] ones for it, what with the near lack of in-combat non-magical healing, but it can still be done. Particularly if there are, as mentioned, "hedge magic" rituals for things like healing. Another option, if you think unlimited cantrips are a problem: You can cast *a* cantrip per short rest per character level you possess. Maybe up it to twice per character level at level 5, then without limit beyond level 10 (since, functionally speaking, 20 cantrips per short rest = average 8 cantrips per combat, well over what you could reasonably expect to use). This would mean that, for the first few levels, a Wizard (frex) will be lucky to have the luxury of casting more than one cantrip spell per combat. You could also see about delaying the spell progressions of caster classes, delaying the effect of Arcane Recovery, etc. Probably don't want to delay things too much--maybe drag things out for two levels and compress together the spell progressions for the highest levels? All of this is of course highly speculative and likely to make life very hard on low-level casters, but hopefully anyone playing a caster in such a universe accepts this burden. I personally think it would be far less effort to just play an edition that has a large suite of strictly non-magical character options...but I doubt you'd be asking about it in a 5e forum if you were open to playing other editions, so I doubt that advice will be of much use to you. :P [/QUOTE]
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