Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Low magic player characters in D&D 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6544483" data-attributes="member: 996"><p>That's hardly 'low magic.' Magic isn't pervasive in the setting as a whole like in FR or The Magic Goes Away or the plane of Perv in the Myth Adventures setting, but it is very powerful, present in items and in the surviving flora & fauna of the world, and something sufficiently interested and talented people can master if they study it.</p><p></p><p>Vance was one of the key inspirations for D&D, and while D&D has tended to give mid-level PC casters many more spells than even the greatest Dying Earth magicians ever dreamed of trying to pack into their poor brains at once, it does, in general, go for the same idea of magic: That it's memorized or 'prepared,' activated with a relatively short spoken spell, and present in magic items, mostly of much earlier ages, and that the current age is a relative 'dark' age where adventurers scrounge around for bygone power.</p><p></p><p>So, really, it's an excellent candidate for what you're going for. Calling it 'low' magic probably confused people. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> 5e harkens back to the high mortality, but only at the lowest levels, so dole out experience slowly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p> Cantrips definitely are at odds with the Vancian vision of magic. Spells are meant to be very potent, and a wizard who's emptied his brain of spells is meant to be magically helpless, but for any ancient items he's managed to scrounge up. You might want to do away with Cantrips, or have them use up a 1st level slot in return for being able to cast the Cantrip for an encounter. If you want to cast the more powerful, multi-die-damage cantrip that you get at higher level, burn a higher level slot. </p><p></p><p></p><p> Cleaving closely to the Dying Earth would mean Wizards - and arcane tricksters and eldritch knights and perhaps bards. The Sorcerer concept is right out, being a sort of walking 'high magic' event. Warlocks and Divine types could be jacked into some bygone power source, like a Krell Thought Machine or mad immortal wizard who fancies himself a God, but that's flirting with 'higher magic,' as well.</p><p></p><p>Another possibility, rather than banning a caster class outright, is to allow it only as a later multiclass, after 2nd or 3rd or some other level threshold.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6544483, member: 996"] That's hardly 'low magic.' Magic isn't pervasive in the setting as a whole like in FR or The Magic Goes Away or the plane of Perv in the Myth Adventures setting, but it is very powerful, present in items and in the surviving flora & fauna of the world, and something sufficiently interested and talented people can master if they study it. Vance was one of the key inspirations for D&D, and while D&D has tended to give mid-level PC casters many more spells than even the greatest Dying Earth magicians ever dreamed of trying to pack into their poor brains at once, it does, in general, go for the same idea of magic: That it's memorized or 'prepared,' activated with a relatively short spoken spell, and present in magic items, mostly of much earlier ages, and that the current age is a relative 'dark' age where adventurers scrounge around for bygone power. So, really, it's an excellent candidate for what you're going for. Calling it 'low' magic probably confused people. ;) 5e harkens back to the high mortality, but only at the lowest levels, so dole out experience slowly. ;) Cantrips definitely are at odds with the Vancian vision of magic. Spells are meant to be very potent, and a wizard who's emptied his brain of spells is meant to be magically helpless, but for any ancient items he's managed to scrounge up. You might want to do away with Cantrips, or have them use up a 1st level slot in return for being able to cast the Cantrip for an encounter. If you want to cast the more powerful, multi-die-damage cantrip that you get at higher level, burn a higher level slot. Cleaving closely to the Dying Earth would mean Wizards - and arcane tricksters and eldritch knights and perhaps bards. The Sorcerer concept is right out, being a sort of walking 'high magic' event. Warlocks and Divine types could be jacked into some bygone power source, like a Krell Thought Machine or mad immortal wizard who fancies himself a God, but that's flirting with 'higher magic,' as well. Another possibility, rather than banning a caster class outright, is to allow it only as a later multiclass, after 2nd or 3rd or some other level threshold. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low magic player characters in D&D 5e
Top