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Low magic player characters in D&D 5e
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<blockquote data-quote="steeldragons" data-source="post: 6544873" data-attributes="member: 92511"><p>Not venom at all. Making a statement based on observed fact and experience is not "venom."</p><p></p><p>I said what I would do to make a "low magic" setting/game. I think at least some of that post (I would like to think "most") might be useful suggestions for the OP or others reading the thread/interested in the topic/idea.</p><p></p><p>After I did my sailing over without a "by-your-leave" [and why you think I, or anyone, would require such to post a response to a public thread I'm not quite sure, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> but that's neither here nor there] I went on to say...Well, since you seem to like using out-of-content or partial post quotes to defend/"prove" your point, here's what I actually posted after saying I would remove them:</p><p></p><p></p><p></p><p>So, again, looking at the whole actual post, I did acknowledge what the OP said and after stating what I thought they should do, I presented an "I don't want to ban classes" option to use them but making it feel/seem appropriate to a "low magic" game.</p><p></p><p>Another option that occurred to me to present a low magic game was to make ritual spells actual rituals [only]. The fact that the sorcerer has ritual spells<em> does not matter. </em>The fact that the sorcerer, along with any arcane spellcaster, is going to be "reduced" in power by making things rituals, <em>does not matter.</em>..and in fact, is pretty much the point! To reduce magic power and impact.</p><p></p><p>Turns out that's not the kind of 'Low magic" game the OP was talking/thinking about. And, ya know, that's fine. Doesn't make my ideas/suggestions/opinions any more "wrong" or more valid than any others in the thread.</p><p></p><p>To be fair, it was a bit hyperbolic/misspeaking of me to say "We all know..." Fair enough. Foul on me. Since, clearly, it is not possible that <em>every</em>one on the forums will have seen any of several threads (going back quite some time) about sorcerers in which KaiiLurker (now "Moonsong") has presented their side/views about sorcerers (and the 5e class in particular). So, apologies for that. I'll go edit that to "Some of us..."</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6544873, member: 92511"] Not venom at all. Making a statement based on observed fact and experience is not "venom." I said what I would do to make a "low magic" setting/game. I think at least some of that post (I would like to think "most") might be useful suggestions for the OP or others reading the thread/interested in the topic/idea. After I did my sailing over without a "by-your-leave" [and why you think I, or anyone, would require such to post a response to a public thread I'm not quite sure, :confused: but that's neither here nor there] I went on to say...Well, since you seem to like using out-of-content or partial post quotes to defend/"prove" your point, here's what I actually posted after saying I would remove them: So, again, looking at the whole actual post, I did acknowledge what the OP said and after stating what I thought they should do, I presented an "I don't want to ban classes" option to use them but making it feel/seem appropriate to a "low magic" game. Another option that occurred to me to present a low magic game was to make ritual spells actual rituals [only]. The fact that the sorcerer has ritual spells[I] does not matter. [/I]The fact that the sorcerer, along with any arcane spellcaster, is going to be "reduced" in power by making things rituals, [I]does not matter.[/I]..and in fact, is pretty much the point! To reduce magic power and impact. Turns out that's not the kind of 'Low magic" game the OP was talking/thinking about. And, ya know, that's fine. Doesn't make my ideas/suggestions/opinions any more "wrong" or more valid than any others in the thread. To be fair, it was a bit hyperbolic/misspeaking of me to say "We all know..." Fair enough. Foul on me. Since, clearly, it is not possible that [I]every[/I]one on the forums will have seen any of several threads (going back quite some time) about sorcerers in which KaiiLurker (now "Moonsong") has presented their side/views about sorcerers (and the 5e class in particular). So, apologies for that. I'll go edit that to "Some of us..." [/QUOTE]
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