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Low magic rulebook anyone?
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<blockquote data-quote="Turjan" data-source="post: 464038" data-attributes="member: 3477"><p>D&D 3E and most d20 products accomplish a great work as far as balancing party levels, amount of treasure, monster CR's, and EL's is concerned. I appreciate this because even inexperienced DM's are enabled to run balanced campaigns, and they can plug in almost every d20 product that is constructed according to the general guidelines given by the core rulebooks.</p><p></p><p>When it comes to low magic campaigns, things are different. It's not done with giving out less treasure or restricting weapons to +1 for mid levels and +2 being minor artifacts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. This simple approach destroys the carefully set balance of the core game. Magic is even more complicated: Though the removal of True Resurrection or Time Stop seem obvious, it's much more difficult with lower level spells.</p><p></p><p>I see the difficulty that everyone may have a different concept of what "low magic" actually means, and the solution may differ greatly from campaign to campaign. I might have a look at Sláine RPG, but it's heavily altered from the PHB as far as races and classes go. Anyway, I think it would be a great help to have a rulebook depicting a low magic campaign that still contains all the core classes, of course with suitable changes, plus a fitting selection of still valid or heavily altered spells. This would be a great help for not so experienced DM's.</p><p></p><p>Therefore, my question: Does any d20 company have a project going into this direction?</p><p></p><p>Turjan</p></blockquote><p></p>
[QUOTE="Turjan, post: 464038, member: 3477"] D&D 3E and most d20 products accomplish a great work as far as balancing party levels, amount of treasure, monster CR's, and EL's is concerned. I appreciate this because even inexperienced DM's are enabled to run balanced campaigns, and they can plug in almost every d20 product that is constructed according to the general guidelines given by the core rulebooks. When it comes to low magic campaigns, things are different. It's not done with giving out less treasure or restricting weapons to +1 for mid levels and +2 being minor artifacts ;). This simple approach destroys the carefully set balance of the core game. Magic is even more complicated: Though the removal of True Resurrection or Time Stop seem obvious, it's much more difficult with lower level spells. I see the difficulty that everyone may have a different concept of what "low magic" actually means, and the solution may differ greatly from campaign to campaign. I might have a look at Sláine RPG, but it's heavily altered from the PHB as far as races and classes go. Anyway, I think it would be a great help to have a rulebook depicting a low magic campaign that still contains all the core classes, of course with suitable changes, plus a fitting selection of still valid or heavily altered spells. This would be a great help for not so experienced DM's. Therefore, my question: Does any d20 company have a project going into this direction? Turjan [/QUOTE]
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Low magic rulebook anyone?
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