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Low magic rulebook anyone?
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<blockquote data-quote="jmucchiello" data-source="post: 466512" data-attributes="member: 813"><p>You left out:</p><p></p><p>3) Get rid of impossible monsters. In a low-magic world, there are no liches, no arch-devils, no greater demons, no vampires, no mind flayers, no beholders, etc. They cannot exist. They need high-magic foes or else they just take over the world. Monsters in a low-magic world must be like Rakshasa: they have inherent flaws that make them easy to defeat. 1st level characters can take out a Rakshasa if they have blessed crossbow bolts. Wicked witches (to replace the liches) must be defeatable with buckets of cold water. (or something similar yet less inane)</p><p></p><p>You have to rethink what a monster is in a low-magic campaign. Sending a Wraith after 8th level characters lacking magic is just mean. If one wraith is introduced to such a world, why hasn't it gone through every backwater village spawning hundreds and hundreds more wraiths? In a normal-magic world there's an adventuring band in every inn who will eventually stop it. In a low-magic world, you end up with a world full of wraiths.</p><p></p><p>This is another reason why this cannot be a rulebook. You would need that sliding scale to include the red flag "This monster cannot scale down, do not include it in your world."</p><p></p><p>Joe</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 466512, member: 813"] You left out: 3) Get rid of impossible monsters. In a low-magic world, there are no liches, no arch-devils, no greater demons, no vampires, no mind flayers, no beholders, etc. They cannot exist. They need high-magic foes or else they just take over the world. Monsters in a low-magic world must be like Rakshasa: they have inherent flaws that make them easy to defeat. 1st level characters can take out a Rakshasa if they have blessed crossbow bolts. Wicked witches (to replace the liches) must be defeatable with buckets of cold water. (or something similar yet less inane) You have to rethink what a monster is in a low-magic campaign. Sending a Wraith after 8th level characters lacking magic is just mean. If one wraith is introduced to such a world, why hasn't it gone through every backwater village spawning hundreds and hundreds more wraiths? In a normal-magic world there's an adventuring band in every inn who will eventually stop it. In a low-magic world, you end up with a world full of wraiths. This is another reason why this cannot be a rulebook. You would need that sliding scale to include the red flag "This monster cannot scale down, do not include it in your world." Joe [/QUOTE]
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Low magic rulebook anyone?
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