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Low Magic setting-several options
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<blockquote data-quote="Eltharon" data-source="post: 2982938" data-attributes="member: 40083"><p>I'm probably ditching divine magic, sense EoM will allow mages to cast any sort fo spell, healing included. Raising the dead is out and not allowed.</p><p>I'm simply not going to let some of the players use magic. Probably one will be able to have some levels in a mage class. I normally don't have to worry about multiclassing in to magic classes, and I'll probably disallow it unless the player has a good reason.</p><p></p><p>I suppose option one is out, as the bad guys will have magic aplenty (demons, toned down slightly to account for the lack of magic)</p><p>I think a sort of compromise between options two and three will work, maybe peasents and other "smallfolk" not believing, but certain nobles may occasionally require the specialized talents of a wizard...</p><p></p><p>Also, do to the fact i'm using AGOT, the base classes dont exist. They are all no magic, and probably less powerful (though i'm not sure...) I;m incorperating some bits of Iron heroes, notably the manouvres to prevent the otherwise endless "ok, i attack him again" line, and the mastery feats. Sure, it makes them powerful. But the lackj of magic items and the fact i'll just design the bad guys to fit them should make it fine</p></blockquote><p></p>
[QUOTE="Eltharon, post: 2982938, member: 40083"] I'm probably ditching divine magic, sense EoM will allow mages to cast any sort fo spell, healing included. Raising the dead is out and not allowed. I'm simply not going to let some of the players use magic. Probably one will be able to have some levels in a mage class. I normally don't have to worry about multiclassing in to magic classes, and I'll probably disallow it unless the player has a good reason. I suppose option one is out, as the bad guys will have magic aplenty (demons, toned down slightly to account for the lack of magic) I think a sort of compromise between options two and three will work, maybe peasents and other "smallfolk" not believing, but certain nobles may occasionally require the specialized talents of a wizard... Also, do to the fact i'm using AGOT, the base classes dont exist. They are all no magic, and probably less powerful (though i'm not sure...) I;m incorperating some bits of Iron heroes, notably the manouvres to prevent the otherwise endless "ok, i attack him again" line, and the mastery feats. Sure, it makes them powerful. But the lackj of magic items and the fact i'll just design the bad guys to fit them should make it fine [/QUOTE]
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