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<blockquote data-quote="Eltharon" data-source="post: 2989721" data-attributes="member: 40083"><p>Well, with much studius mutterings, I think I'm leaning towards a mix between two and three. I don't want it to be to low (since in part 2, magic becomes more common--sort of) but I still want to keep it down.</p><p>Magic items.</p><p>Armor isnt much of a problem. The masterwork rules in AGoT mean that armor up to +2 is possible.</p><p>Weapons. A small handful of magic weapons (2, maybe) will be found as part of a quest (maybe quests). They'll come in handy in part two, but they'll have to be worked for. Masterwork weapons up to +2 are possible until these weapons begin to show up, and AGoT isnt designed for magic items anyway, so I shouldn't have horrible balance issues.</p><p>Magic Users: Since none of the AGoT classes can use magic, I'm importing the mage from Elements of Magic. ONE character might (ok, probably) will be allowed to play one, probably multiclassed. The other characters will simply be banned from becoming a mage. My group won't have a problem with this, I know, and if I do this online (and it looks like I will) hopefully the players there (well, here) wont either.</p><p>Monsters!: Most will be leveled humans. There will be some magical bad guys at the end, but instead of using CR, i'll just run up some practice combats and base teh challange off that.</p><p>Iron Heroes: Some elements of Iron heroes (mastery chains, manouvres) will be included.</p><p>Misc. Magic: Raise dead is a no-no unless dramaticly plausable. Teleport is no. There are no other planes, so no planeshifting.</p><p></p><p>Level of Grittiness: With AGoT, combat is more lethal already, and I don't want to clog up the system with even more rules. I don't think i'll add Grim 'n Gritty rules, or anything like that. If i can get my hands on Torn Asunder though...</p><p>Races: Human hy region. Certain feats will allow for bloodlines. Maybe one of the characters cn play a half elf (spuced up from the PhB version)</p><p></p><p>I dont think I'm mssing anything. Now to get that plot ready...</p></blockquote><p></p>
[QUOTE="Eltharon, post: 2989721, member: 40083"] Well, with much studius mutterings, I think I'm leaning towards a mix between two and three. I don't want it to be to low (since in part 2, magic becomes more common--sort of) but I still want to keep it down. Magic items. Armor isnt much of a problem. The masterwork rules in AGoT mean that armor up to +2 is possible. Weapons. A small handful of magic weapons (2, maybe) will be found as part of a quest (maybe quests). They'll come in handy in part two, but they'll have to be worked for. Masterwork weapons up to +2 are possible until these weapons begin to show up, and AGoT isnt designed for magic items anyway, so I shouldn't have horrible balance issues. Magic Users: Since none of the AGoT classes can use magic, I'm importing the mage from Elements of Magic. ONE character might (ok, probably) will be allowed to play one, probably multiclassed. The other characters will simply be banned from becoming a mage. My group won't have a problem with this, I know, and if I do this online (and it looks like I will) hopefully the players there (well, here) wont either. Monsters!: Most will be leveled humans. There will be some magical bad guys at the end, but instead of using CR, i'll just run up some practice combats and base teh challange off that. Iron Heroes: Some elements of Iron heroes (mastery chains, manouvres) will be included. Misc. Magic: Raise dead is a no-no unless dramaticly plausable. Teleport is no. There are no other planes, so no planeshifting. Level of Grittiness: With AGoT, combat is more lethal already, and I don't want to clog up the system with even more rules. I don't think i'll add Grim 'n Gritty rules, or anything like that. If i can get my hands on Torn Asunder though... Races: Human hy region. Certain feats will allow for bloodlines. Maybe one of the characters cn play a half elf (spuced up from the PhB version) I dont think I'm mssing anything. Now to get that plot ready... [/QUOTE]
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