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Low-magic settings and Core mechanics
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<blockquote data-quote="Silveras" data-source="post: 1413612" data-attributes="member: 6271"><p>Incantations are taken from D20 Modern. They are non-spell magics that any character can attempt. Thet are designed to be very specific (i.e., not as flexible as regular spells). The sample in Unearthed Arcana, for example, is for summoning a specific fiend to do a specific task (guarding a location). You cannot use the ritual to summon a different fiend, nor can you ask it to do something else. If the fiend is ever truly permanently destroyed, the Incantation becomes useless. </p><p></p><p>Incantations are performed using skill checks, usually Knowledge (arcana) and/or Spellcraft. The DCs can be high, but adding cost, prep time, specific conditions, and negative consequences can help reduce the DCs. </p><p></p><p>It is very much in the vein of "magic as creepy, obscure lore", and may be appropriate for the feel you are seeking. </p><p></p><p></p><p></p><p>I don't mess with the spellcasting mechanics to make my world more "low-magic". I reduce the number of spellcasters in a community. This helps to make magic more rare, while at the same time eliminating the silly "why is magic so rare if every village has a wizard in it ?" scenario.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1413612, member: 6271"] Incantations are taken from D20 Modern. They are non-spell magics that any character can attempt. Thet are designed to be very specific (i.e., not as flexible as regular spells). The sample in Unearthed Arcana, for example, is for summoning a specific fiend to do a specific task (guarding a location). You cannot use the ritual to summon a different fiend, nor can you ask it to do something else. If the fiend is ever truly permanently destroyed, the Incantation becomes useless. Incantations are performed using skill checks, usually Knowledge (arcana) and/or Spellcraft. The DCs can be high, but adding cost, prep time, specific conditions, and negative consequences can help reduce the DCs. It is very much in the vein of "magic as creepy, obscure lore", and may be appropriate for the feel you are seeking. I don't mess with the spellcasting mechanics to make my world more "low-magic". I reduce the number of spellcasters in a community. This helps to make magic more rare, while at the same time eliminating the silly "why is magic so rare if every village has a wizard in it ?" scenario. [/QUOTE]
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