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<blockquote data-quote="Remathilis" data-source="post: 1417872" data-attributes="member: 7635"><p>Anime, you may want to look into V/WP and Star Wars for an answer.</p><p></p><p>Instead of spell damage, have spells do vitality damage to cast. You're still limited to spells known and spell slots, but spells cast do vitality damage equal to their spell level. If casting takes you into wound (and you're using your health for that ) then you take 1/2 the spell level in wound (minimum of 1). 0 level spells count as 1/2 Vp.</p><p> </p><p>For example: a 1st level sorcerer can cast 5 0 level spells and 4 (3+ cha) spells. He has a con of 14 and thus has 6 Vp and 14 Wp. He casts 2 1st level spells in combat (thus reducing him to 4 V) and gets hit by a goblin for 4 points of damage (reducing his Vp to 0). He casts another 1st level spell at the goblin, and is at 13 Wp, and now is suffering all the affects of wound damage (fatigue, etc). </p><p> </p><p>However, he rests for two hours, recovering 2 Vp. Now he can cast his last 1st level spell and take only 1 Vp damage. </p><p> </p><p>Healing is a trickier cat hear though. You could rule that healing spells take no vitality points (or 1/2) to keep a caster from casting CMW and only getting 2 hp, which he pays for casting it. Or you could leave it and allow casters to take that risk.</p><p> </p><p>Either way, its a suggestion. Any comments/flaws?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1417872, member: 7635"] Anime, you may want to look into V/WP and Star Wars for an answer. Instead of spell damage, have spells do vitality damage to cast. You're still limited to spells known and spell slots, but spells cast do vitality damage equal to their spell level. If casting takes you into wound (and you're using your health for that ) then you take 1/2 the spell level in wound (minimum of 1). 0 level spells count as 1/2 Vp. For example: a 1st level sorcerer can cast 5 0 level spells and 4 (3+ cha) spells. He has a con of 14 and thus has 6 Vp and 14 Wp. He casts 2 1st level spells in combat (thus reducing him to 4 V) and gets hit by a goblin for 4 points of damage (reducing his Vp to 0). He casts another 1st level spell at the goblin, and is at 13 Wp, and now is suffering all the affects of wound damage (fatigue, etc). However, he rests for two hours, recovering 2 Vp. Now he can cast his last 1st level spell and take only 1 Vp damage. Healing is a trickier cat hear though. You could rule that healing spells take no vitality points (or 1/2) to keep a caster from casting CMW and only getting 2 hp, which he pays for casting it. Or you could leave it and allow casters to take that risk. Either way, its a suggestion. Any comments/flaws? [/QUOTE]
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