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<blockquote data-quote="Xythlord" data-source="post: 1426786" data-attributes="member: 14212"><p>about a year back I was looking for a way to dramatically change my game. My group had just finished up a campaign (our first for 3e) and we were discussing the game as a whole. One of the biggest complaints they had over the course of 2 years of playing characters into the mid to high teens in levels were that towards the end, magic items and spells became more important that skills/feats and class abilities. While we all really enjoyed the flexibility of the d20 system I couldn't help thinking that the gluttony and even dependance of magic actually detracted from the play. So I started looking on the boards, searching the net, and tinkering on my own home brew changes. While looking on the nets I found a copy of Ken Hoods's Grim-n-Gritty system, which had many of the things that I had been thinking of, as well as quite a bit that just never occured to me. I ended up using a blend of that system, and Midnight's spell system to create a nice low magic, dangerous world even for higher leve characters (they are still heroic they just tend to worry about any combat a lot more now.....and they are terrified of even low level casters, our party wizard has almost every counterspell feat out there).</p><p></p><p>If anybody would actually like a cop of Ken Hood's Grim-N-Gritty d20 system please just e-mail me and I will be happy to send it to them. You can email me at <a href="mailto:Xythlord@hotmail.com">Xythlord@hotmail.com</a> and I will send you a copy.</p><p></p><p>Xyth</p></blockquote><p></p>
[QUOTE="Xythlord, post: 1426786, member: 14212"] about a year back I was looking for a way to dramatically change my game. My group had just finished up a campaign (our first for 3e) and we were discussing the game as a whole. One of the biggest complaints they had over the course of 2 years of playing characters into the mid to high teens in levels were that towards the end, magic items and spells became more important that skills/feats and class abilities. While we all really enjoyed the flexibility of the d20 system I couldn't help thinking that the gluttony and even dependance of magic actually detracted from the play. So I started looking on the boards, searching the net, and tinkering on my own home brew changes. While looking on the nets I found a copy of Ken Hoods's Grim-n-Gritty system, which had many of the things that I had been thinking of, as well as quite a bit that just never occured to me. I ended up using a blend of that system, and Midnight's spell system to create a nice low magic, dangerous world even for higher leve characters (they are still heroic they just tend to worry about any combat a lot more now.....and they are terrified of even low level casters, our party wizard has almost every counterspell feat out there). If anybody would actually like a cop of Ken Hood's Grim-N-Gritty d20 system please just e-mail me and I will be happy to send it to them. You can email me at [email]Xythlord@hotmail.com[/email] and I will send you a copy. Xyth [/QUOTE]
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